![]()
Heyyy yooooo
what's up Splinter Player around the Praetoria how are you doing?
In this content i want to talk about Escalation new mini set units. This time i will talking about Earth Element Escalation set. I think the only element that really stable from the beginning is Earth Element. Team always provide stable cards on Earth Element. Not too perfect and strong but not too weak. Easy find the sync and easy to pick for the line up.

There are 2 common cards, 2 rare cards, 1 epic card, and 2 legendary cards. As usual lets see from the common first
Common Card
Living Berm

The first common is Living Berm elemental bloodline costing 10 mana which is really huge for common, having 5 range damage 6 armor 7 health and 4 speed. This unit kinda have pretty good stats but still this unit is cannot be independent carry. This unit having Decoy ability that will attract Snipe, Opportunity, and Apex Strike ability. The second ability is Thorns that could be effective for sneak army if this unit placed at back. And the last is Poison Burst that can give poison to unit that defeated this unit and give 50% poison stats to adjacent unit that defeated this unit.
Forlorn Geomant

The second unit is Forlorn Geomant Djinn Bloodline costing 13 manacap which is super huge cost. with 5 magic damage, 5 armor 10 health 3 speed. This unit is kinda the best so far. But once again this unit cannot be independent carry since does not have any defend ability. This unit ability is Impede that will reduce 1 speed if got hit by this unit. And Wingbreak that will make this unit attacking flying unit first and gives +2 bonus damage.
Rare
Earthwork Sentinel

The first rare is like other else non attacker card that is Earthwork Sentinel. This unit kinda really cool because this unit only costing 3 mana with 2 armor 8 health and 3 speed. This unit ability is Slow which is will make all opponent line up speed reduced by 1. Reveal that will revealing all the camouflage ability unit. The third is shield ward that will giving shield to unit in front of this unit. And the last is Triage that will healing the backline unit and targeting the taunt unit first.
Empusan Darkguard

Next is Empusan Darkguard. This rare unit kinda pretty cool and can be a good meta even though it kinda hard to use. Costing 9 mana with 5 melee damage 6 armor 9 health and 3 speed. This unit having Opportunity ability that will attacking the lowest opponent health unit first. Shadow Focus that will gives bonus 1 damage for allied unit if placed in the back but cannot attack and the last is Resurrection that will ressurect any unit that defeated with 1 health. Pretty cool indeed, we can choose this unit to be damage dealer with opportunity or support when placed at the back.
Epic
Sable Dustpaw

For the epic i cannot say anything what this unit good for. Might be usefull in some ruleset but still hard to get picked and yet its Epic. Kinda weird then this unit called Sable Dustpaw Cannisan bloodline costing 3 mana with 2 magic damage 7 health and 3 speed. Having Decoy that will attract Opportunity, Apex Strike and Snipe ability unit. But this unit dont have any defense ability and the stats is not for defending something. The second ability is Kindred Spirit : Poison that will give adjacent unit that having Kindred Will ability Poison ability. The last ability is Reflexes that after this unit got hit the rest subsequent attack will miss. Maybe for double strike ability but with that stats wonder he can survive from one attack.
Legendary
Tilly Gearspring

Next is Legendary Unit, the first one is called Tilly Gearspring Gnome Bloodline with 0 mana cost 2 melee damage 4 health and 3 speed. The ability is Sneak that will attacking the backline unit first and the other ability is Bloodline Pact that will give bonus damage if any shared bloodline defeated enemy unit and get 1 damage if any shared bloodline allied got killed and gives 2 damage to all shared bloodline if this unit got defeated.
Azr the Relentless

The next legendary unit is called Azr The Relentless. This unit is Djinn Bloodline that costing 9 mana with dual damage 2 magic damage and 3 melee damage then having 7 health and 6 speed. Kinda be a damage dealer i guess. This unit ability is Reach that can using melee damage when placed on 2nd line up. Kindred Will : Triage that will give adjacent unit that having Kindred Spirit ability Triage. And next ability is Rust that will reduce 2 opponent line up armor. And the last is Impede that will reduce 1 speed to opponent that got hit by this unit.
Overal all Earth element is kinda good and stable. Only few cards that cannot be used in some combo. But overall all unit from escalation set can be used in the battlefield.

In the end I am very thankfull for the reader that read my content hope you all enjoying this content, don't forget to upvote and leave comments. If you are interested in starting this game and don't have an account yet, you can use my referrals:
https://splinterlands.com?ref=arveno
Credits:
Thank you too for @arcange and all splinterlands curator that support by voting almost my content and hopefully support this one too
Divider made by myself using canva (free to use)
Thumbnail created using canva
Dont forget if you guys want to place on auction you can go ahonex
This post has been shared on Reddit by @arveno through the HivePosh initiative.