probably changing 29 times a second. So that's thousands of pixels changing 29 times a second. That's quite intensive for a computer, and I remember the days when computers, like you'd be editing video footage on a computer, and you had to edit at like, I don't remember the resolution, but what would it have been for like 480 by 360, something like that, which obviously, I mean, that's tiny, right? That's too small to be useful. Well, yeah, it was too small to be useful. You would edit at that resolution, and then you would export your project by linking your edit choices by the clock, by the timecode. You would export your project by linking your edit choices to the big footage, like the full footage that wasn't tiny, and then you would have everything edited at its original resolution, which of course back then would have only been like 720 by 480 anyway, or 526 if you cheated a little bit and used PAL instead of NTSC. I mean, for some people that's not cheating, but for the US that (32/42)
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