Conqueror Jacek fighting it out in the HEALED OUT

in #splinterlands11 months ago

BATTLE MAGE SECRETS HEALED OUT

This week, I'm sharing with you a battle on Healed Out ruleset using Conqueror Jacek. I think he is a good summoner pick in this ruleset since he is excellent at bursting out enemy monsters and is good for quick fights. Without Healing abilities, Conqueror Jacek is able to dominate.

HEALED OUT weekly challenge

You can check out this BATTLE MAGE SECRETS Weekly Challenge link if you also want to participate.


Ruleset:
Healed Out
Are You Not Entertained?
Taking Sides

Mana Cap: 35
Elements: Fire, Earth, Life, Dragon

Game Modifications


This is a Healed Out ruleset game so all healing abilities are removed from Monsters and Summoners.

Healed Out


This is an Are You Not Entertained? ruleset game so one additional Gladiator card may be used in this battle.

Are You Not Entertained?


This is a Taking Sides ruleset game so Neutral Monsters may not be used in this battle.

Taking Sides



Let the battle begin!

You may also watch battle here.


Summoner: Conqueror Jacek

Abilities:
All friendly monsters gain +2 speed
All friendly monsters gain Piercing ability.
All friendly monsters gain Scattershot ability.

I chose Conqueror Jacek for the +2 additional speed. I wish my friendly monsters to attack first and kill targets before they are able to attack.

Conqueror Jacek


Pos 1 Monster: Pit Ogre

Abilities:
Stun - When it hits a target, it has a 50% chance to stun the target causing it to skip its next turn

Enrage - Has 50% increased Melee attack and Speed when damaged

  • Multiplier x1.5 rounded up

Void - Reduced damage from Magic attacks

  • Attack damage gets halved (rounded up), except attack 1 which deals 0 damage

Pit Ogre


Pos 2 Monster: Elemental Phoenix

Abilities:
Flying - Has an increased +25% chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability

Blast - Does additional damage to Monsters adjacent to the target Monster equivalent to main damage divided by 2, rounded up

Magic Reflect - When hit with Magic damage, does reduced Magic damage back to the attacker equivalent to the attacker's damage divided by 2, rounded up. The damage is reflected even if the attacker does not hit

Dodge - Has an increased +25% chance of evading Melee or Ranged attacks.

Elemental Phoenix


Pos 3 Monster: Flame Imp

Abilities:
Flying - Has an increased +25% chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability

Swiftness - All friendly Monsters have increased +1 Speed

Flame Imp


Pos 4 Monster: Goblin Shaman

Abilities:
Weaken - Reduces the Health of all enemy Monsters by -1 but can't be less than 1

Slow - Reduces the Speed of all enemy Monsters by -1

Goblin Shaman


Pos 5 Monster: Kobold Miner

Abilities:
Sneak - Targets the last Monster on the enemy Team instead of the first Monster

Kobold Miner


Pos 6 Monster: Countess Sinash

Abilities:
Opportunities - She may attack from any position and will target the enemy Monster with the lowest health

  • this ability will be useless when paired with Conqueror Jacek since Scattershot has a higher priority

Camouflage - She cannot be targeted for attacks unless it's in the first position or if the monster has Scattershot ability

Swiftness - All friendly Monsters have increased +1 Speed

Affliction - When she hits a target, it has a chance of applying Affliction on the target causing it to be unable to be healed.

  • This is useless in this battle since it has the same effect as the Healed Out ruleset.

Blast - Does additional damage to Monsters adjacent to the target Monster equivalent to main damage divided by 2, rounded up

Countess Sinash


Can't wait to see them in action? Let's watch the game.

You may also watch battle here.


Hope you learned something from my game and how I came up with this lineup.
What would you have done differently given the same ruleset, mana cap and active elements? Let us know by dropping a comment.


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