This week, I'm sharing with you a Heavy Hitters game. This time, I did not try to go by the rules. Instead, I tried to dodge those heavy hits.
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Ruleset:
Odd Ones Out
What Doesn't Kill You
Heavy Hitters
Mana Cap: 57
Elements: Fire, Water, Earth, Life
This is an Odd Ones Out ruleset game so only Monsters with odd Mana costs may be used in this battle. Summoners are not affected by this rule.
This is a What Doesn't Kill You ruleset game so all units gain the Enrage ability which multiplies their speed and melee attack by 1.5x rounded up.
This is a Heavy Hitters ruleset game so all Monsters have the Knock Out ability.
You may also watch battle here.
Summoner: Conqueror Jacek
Abilities:
All friendly monsters gain +2 speed
All friendly monsters gain Piercing ability
All friendly monsters gain Scattershot ability
I am choosing him mainly for the +2 speed. This is to increase my evasion chance by +20%
Pos 1 Monster: Coeurl Lurker
Abilities:
Taunt - All enemy Monsters target this Monster (if they are able to)
Dodge - Has +25% increased chance of evading Melee or Ranged attacks.
Phase - Magic attack can miss this Monster (using the same hit/miss calculation as for Melee and Ranged attacks)
Thorns - When hit with a Melee attack, does up to 2 damage back to the attacker
I chose this monster to hopefully dodge most, if not all, enemy attacks.
Pos 2 Monster: Lava Launcher
Abilities:
Close Range - it can perform ranged attacks from the first position
Stun - When it hits a target, it has a 50% chance to stun the target causing it to skip its next turn
I still picked 1 monster with Stun ability to at least have some advantage from the Heavy Hitters ruleset.
Pos 3 Monster: Elemental Phoenix
Abilities:
Flying - Has an increased +25% chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability
Blast - Does additional damage to Monsters adjacent to the target Monster equivalent to main damage divided by 2, rounded up
Magic Reflect - When hit with Magic damage, does reduced Magic damage back to the attacker equivalent to the attacker's damage divided by 2, rounded up. The damage is reflected even if the attacker does not hit
Dodge - Has +25% increased chance of evading Melee or Ranged attacks.
Pos 4 Monster: Goblin Shaman
Abilities:
Weaken - Reduces the Health of all enemy Monsters by -1 HP, it cannot be less than 1
Slow - Reduces the Speed of all enemy Monsters by -1
Pos 5 Monster: Scavo Technomancer
Abilities:
Blast - Does additional damage to Monsters adjacent to the target Monster equivalent to main damage divided by 2, rounded up
Rust - Reduces the Armor of all enemy Monsters by up to -2 armor
Blind - All enemy Melee & Ranged attacks have an increased +15% chance of missing their target
- This will help Coeurl Lurker evade more attacks
Pos 6 Monster: Fire Elemental
Abilities:
Blast - Does additional damage to Monsters adjacent to the target Monster equivalent to main damage divided by 2, rounded up
Affliction - When she hits a target, she has a 50% chance of applying Affliction on the target causing it to be unable to be healed.
Redemption - When this Monster dies, it does 1 damage to all enemy monsters
Can't wait to see them in action? Let's watch the game.
You may also watch battle here.
Hope you learned something from my game and how I came up with this lineup.
What would you have done differently given the same ruleset, mana cap and active elements? Let us know by dropping a comment.
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