I'm excited to share with you another game in Heavy Hitters ruleset. This time, I chose Grandmaster Rathe summoner. Due to the active elements, there may be limited selections for the monsters with Stun so I'm not worried about the Heavy Hitters being exploited by my opponent.
You can check out this BATTLE MAGE SECRETS Weekly Challenge link if you also want to participate.
Ruleset:
Stampede
Melee Mayhem
Heavy Hitters
Mana Cap: 53
Elements: Water, Life, Dragon
This is a Stampede ruleset game so the Trample ability can trigger multiple times per attack if the trampled Monster is killed.
This is a Melee Mayhem ruleset game so Melee attack Monsters can attack from any position.
This is a Heavy Hitters ruleset game so all Monsters have the Knock Out ability.
You may also watch battle here.
Summoner: Grandmaster Rathe
Abilities:
All friendly monsters gain +1 armor
All friendly monsters gain Void Armor ability
My team gains Amplify ability
Pos 1 Monster: Legionnaire Alvar
Abilities:
Void Armor - Magic attacks hit his armor before his Health
Giant Killer - Does double damage against targets that cost 10 or more mana
- There's a high chance my opponent will play high mana monsters due to the high mana cap of this game
Demoralize - Reduces the Melee attack of all enemy Monsters by -1, but it cannot be less than 1
- There's a high chance that my opponent will play melee monsters due to the rulesets
Pos 2 Monster: Jared Scar
Abilities:
Bloodlust - Every time it defeats an opponent, it gets +1 to all stats
True Strike - His attacks will hit 100% of the time
Piercing - If his attack damage is more than the target's current Armor, the remainder will damage the target's Health
Jared Scar is best played in Melee Mayhem ruleset so I took this chance to play him. My opponent also knows that and he also played him in this battle.
Pos 3 Monster: Adelade Brightwing
Abilities:
Flying - Has an increased +25% chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability
Repair - Restores up to 2 armor to the friendly Monster whose armor has taken the most damage
Resurrect - When a friendly Monster dies, it is brought back to life with 1 Health. This ability can only trigger once per battle
Immunity - She is immune to negative status effects
Pos 4 Monster: High Priest Darius
Abilities:
Resurrect - When a friendly Monster dies, it is brought back to life with 1 Health. This ability can only trigger once per battle
Weaken - Reduces the Health of all enemy Monsters by -1 HP, it cannot be less than 1
Blast - Does additional damage to Monsters adjacent to the target Monster equivalent to main damage divided by 2, rounded up
Pos 5 Monster: Silvershield Sheriff
Abilities:
Snipe - He targets enemy Monsters with Ranged, Magic, or no attack that are not in the first position
Piercing - If his attack damage is more than the target's current Armor, the remainder will damage the target's Health
Protect - All friendly Monsters gain +2 Armor
Pos 6 Monster: Lone Boatman
Abilities:
Snipe - He targets enemy Monsters with Ranged, Magic, or no attack that are not in the first position
Repair - Restores up to 2 armor to the friendly Monster whose armor has taken the most damage
Can't wait to see them in action? Let's watch the game.
You may also watch battle here.
Hope you learned something from my game and how I came up with this lineup.
What would you have done differently given the same ruleset, mana cap and active elements? Let us know by dropping a comment.
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