This week, I'm also sharing with you another battle on Healed Out ruleset. But this time, I'm using Zintar Mortalis.
You can check out this BATTLE MAGE SECRETS Weekly Challenge link if you also want to participate.
Ruleset:
Melee Mayhem
Healed Out
Unprotected
Mana Cap: 21
Elements: Earth, Death, Dragon
This is a Melee Mayhem ruleset game so Melee attack Monsters can attack from any position.
This is a Healed Out ruleset game so all healing abilities are removed from Monsters and Summoners.
This is an Unprotected ruleset game so Monsters do not have any armor and do not get armor from Abilities or Summoner Buffs.
You may also watch battle here.
Summoner: Zintar Mortalis
Abilities:
All enemy monsters lose -1 melee attack damage
Pos 1 Monster: Cursed Windeku
Abilities:
Thorns - When hit with a Melee attack, does up to 2 damage back to the attacker
Heal - Restores a portion of the Monster's health each round equal to 1/3 of the max health, rounded down.
- Minimum of 2 health
- this ability is taken out in this game due to the Healed Out ruleset
Slow - Reduces the Speed of all enemy Monsters by -1
Pos 2 Monster: Shadowy Presence
Abilities:
Strengthen - All friendly Monsters have increased +1 Health
Inspire - Gives all friendly Monsters +1 Melee attack damage
Pos 3 Monster: Skeleton Assassin
Abilities:
Sneak - Targets the last Monster on the enemy Team instead of the first Monster
Poison - Attacks have a 50% chance to apply poison, which does automatic 2 damage to the target at the beginning of each round after the poison is applied
Pos 4 Monster: Elven Cutthroat
Abilities:
Sneak - Targets the last Monster on the enemy Team instead of the first Monster
Pos 5 Monster: Uraeus
Abilities:
Sneak - Targets the last Monster on the enemy Team instead of the first Monster
Poison - Attacks have a 50% chance to apply poison, which does automatic 2 damage to the target at the beginning of each round after the poison is applied
Pos 6 Monster: Fallen Specter
Abilities:
Flying - Has an increased +25% chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability
Demoralize - Reduces the Melee attack damage of all enemy Monsters by -1
Headwinds - Reduces the Ranged attack damage of all enemy Monsters by -1
Blind - All enemy Melee & Ranged attacks have an increased +15% chance of missing their target
Can't wait to see them in action? Let's watch the game.
You may also watch battle here.
Hope you learned something from my game and how I came up with this lineup.
What would you have done differently given the same ruleset, mana cap and active elements? Let us know by dropping a comment.
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Thanks for sharing! - @alokkumar121