Zintar Mortalis in the Healed Out

in #splinterlands11 months ago (edited)

BATTLE MAGE SECRETS HEALED OUT

This week, I'm also sharing with you another battle on Healed Out ruleset. But this time, I'm using Zintar Mortalis.

HEALED OUT weekly challenge

You can check out this BATTLE MAGE SECRETS Weekly Challenge link if you also want to participate.


Ruleset:
Melee Mayhem
Healed Out
Unprotected

Mana Cap: 21
Elements: Earth, Death, Dragon

Game Modifications


This is a Melee Mayhem ruleset game so Melee attack Monsters can attack from any position.

Melee Mayhem


This is a Healed Out ruleset game so all healing abilities are removed from Monsters and Summoners.

Healed Out


This is an Unprotected ruleset game so Monsters do not have any armor and do not get armor from Abilities or Summoner Buffs.

Unprotected



Let the battle begin!

You may also watch battle here.


Summoner: Zintar Mortalis

Abilities:
All enemy monsters lose -1 melee attack damage

Zintar Mortalis


Pos 1 Monster: Cursed Windeku

Abilities:
Thorns - When hit with a Melee attack, does up to 2 damage back to the attacker

Heal - Restores a portion of the Monster's health each round equal to 1/3 of the max health, rounded down.

  • Minimum of 2 health
  • this ability is taken out in this game due to the Healed Out ruleset

Slow - Reduces the Speed of all enemy Monsters by -1

Cursed Windeku


Pos 2 Monster: Shadowy Presence

Abilities:
Strengthen - All friendly Monsters have increased +1 Health

Inspire - Gives all friendly Monsters +1 Melee attack damage

Shadowy Presence


Pos 3 Monster: Skeleton Assassin

Abilities:
Sneak - Targets the last Monster on the enemy Team instead of the first Monster

Poison - Attacks have a 50% chance to apply poison, which does automatic 2 damage to the target at the beginning of each round after the poison is applied

Skeleton Assassin


Pos 4 Monster: Elven Cutthroat

Abilities:
Sneak - Targets the last Monster on the enemy Team instead of the first Monster

Elven Cutthroat


Pos 5 Monster: Uraeus

Abilities:
Sneak - Targets the last Monster on the enemy Team instead of the first Monster

Poison - Attacks have a 50% chance to apply poison, which does automatic 2 damage to the target at the beginning of each round after the poison is applied

Uraeus


Pos 6 Monster: Fallen Specter

Abilities:
Flying - Has an increased +25% chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability

Demoralize - Reduces the Melee attack damage of all enemy Monsters by -1

Headwinds - Reduces the Ranged attack damage of all enemy Monsters by -1

Blind - All enemy Melee & Ranged attacks have an increased +15% chance of missing their target

Fallen Specter


Can't wait to see them in action? Let's watch the game.

You may also watch battle here.


Hope you learned something from my game and how I came up with this lineup.
What would you have done differently given the same ruleset, mana cap and active elements? Let us know by dropping a comment.


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