Zintar Mortalis in the Lost Magic

in #splinterlands9 months ago

BATTLE MAGE SECRETS LOST MAGIC

This week, I'm sharing my game in Lost Magic ruleset using Zintar Mortalis. No Magic so there's only Melee, Range, and Harmless enemy monsters to debuff. I chose to debuff melee monsters in this battle.

LOST MAGIC weekly challenge

You can check out this BATTLE MAGE SECRETS Weekly Challenge link if you also want to participate.


Ruleset:
Lost Magic
Explosive Weaponry
Born Again

Mana Cap: 20
Elements: Fire, Life, Death

Game Modifications


This is a Lost Magic ruleset game so Monsters with Magic attack may not be used in battles.
Don't use Magic Reflect monsters or summoners. Focus on high speed and abilities like Flying, Dodge, Blind. Thorns and Shield are the key in this ruleset.

Lost Magic


This is an Explosive Weaponry ruleset game so All Monsters have the Blast ability.
The best strategy is to have fast monsters with Snipe, Sneak, Opportunity. For defense, Shield and Void will come in handy.

Explosive Weaponry


This is a Born Again ruleset game so
All units receive the Rebirth ability which allows them to self resurrect once.

Born Again



Let the battle begin!

You may also watch battle here.


Summoner: Zintar Mortalis

Abilities:
All enemy monsters lose -1 melee

Zintar Mortalis


Pos 1 Monster: Cursed Slimeball

Abilities:
Redemption - When this Monster dies, it does 1 damage to all enemy monsters
The damage dealt is Melee and follows normal rules of melee attacks

Cursed Slimeball


Pos 2 Monster: Halfling Alchemist

Abilities:
Halving - Each time this Monster hits a target, the target's attack is cut in half (rounded down)

Redemption - When this Monster dies, it does 1 damage to all enemy monsters
The damage dealt is Melee and follows normal rules of melee attacks

Halfling Alchemist


Pos 3 Monster: Riftwing

Abilities:
Flying - Has an increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability +25% chance of evading.
Scavenger - Gains 1 max health each time any monster dies
Backfire - If an enemy misses this Monster with an attack, the attacker takes 2 damage
Headwinds - Reduces the Ranged attack of all enemy Monsters.
-1 to ranged attack, it cannot be less than 1

Riftwing


Pos 4 Monster: Venator Kinjo

Abilities:
Reflection Shield - This Monster is immune to all indirect, or reflected damage. That means that it will not take damage from Blast, Thorns, Return Fire, or Magic Reflect
Camouflage - This Monster cannot be targeted for attacks unless it's in the first position
Immunity - This monster is immune to negative status effects
Slow - Reduces the Speed of all enemy Monsters

Venator Kinjo


Pos 5 Monster: Soul Strangler

Abilities:
He got no abilities, but I chose it for the excellent stats for 3 mana.

Soul Strangler


Pos 6 Monster: Soulstorm

Abilities:
Flying - Has an increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability +25% chance of evading.
Snare - When attacking enemies with Flying, removes the Flying ability and cannot miss.
Headwinds - Reduces the Ranged attack of all enemy Monsters.
-1 to ranged attack, it cannot be less than 1

Soulstorm


Can't wait to see them in action? Let's watch the game.

You may also watch battle here.


Hope you learned something from my game and how I came up with this lineup.
What would you have done differently given the same ruleset, mana cap and active elements? Let us know by dropping a comment.


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Thanks for sharing! - @alokkumar121