A tense confrontation with the enemy captain involved an initial hit and run strategy from the shadows. After a brief, fatal attempt at close-quarters combat, a respawn forced a return to stealth tactics, utilizing Senu for distractions and executing multiple vertical leap attacks before escaping into the water.



I maintained a disciplined approach by attacking the captain directly from the shadows, ensuring that I escaped his wrath immediately after dealing small amounts of damage to him chip by chip.


Following this exact same hit and run strategy, I continuously decreased his health bar over time, remaining hopeful that this patient method would ultimately guarantee a safe victory for me.



Eventually, I grew rather bored of playing it so safe, so I commanded Senu to fly down and distract him while I rushed in for some close-quarters combat, which unfortunately rewarded my sudden courage with a swift death.


After the fatal mistake, I respawned on the opposite side of the massive dam, deciding this time to strictly stick to the hidden hit and run strategy as I ran across toward the tower while the captain resumed his regular patrol.



Immediately after climbing up to the tower, I dropped down directly onto him to deal a chunk of damage before quickly grabbing the nearby rope to slide down to safety below.


The frustrated captain attempted to open fire on me from a distance, but after utilizing Senu once again to disrupt his aim, I leaped forward to damage him even further.

The captain then climbed down toward the edge of the lake where I had previously jumped to hide, completely unaware that I had already circled back around and was now positioned right above his head.


Seizing the perfect opportunity to execute a dramatic leap attack, I plunged down onto him to deal another massive strike before diving straight back into the safety of the water below to break his line of sight.

While the confused captain was frantically scanning the shoreline, I sent Senu to blind him one more time while I quietly reached a nearby height, and launched another leap attack from above.
I'll show more of my photographic journey of the games soon, so stay tuned to my blog if you liked them.

The screenshots are taken by me personally from my gameplay and I borrowed the game's logo from DevianArt.
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This was a fun post to read from start to finish. The failed attempt added a realistic challenge, while the repeated leap attacks from above showed great use of the environment.
The captain felt like a dangerous opponent, which made the fight interesting. I liked how you returned with a smarter plan. The stealth gameplay and water escapes created a lot of tension throughout the mission.
I'd say, you were playing the perfect, patient stealth game until boredom decided to get you killed. Now you should prove your patience again.
That poor captain walked down to the lake looking for you, completely unaware you were already above him. Your assassination attempts were top-notch.