BATTLE MAGE SECRETS [ENG/PT-BR] Splinterlands - RULE: STAMPEDE

in Hive Gaming8 months ago
E no desafio de batalha semanal splinterlands tem a regra "STAMPEDE" onde todas as cartas da partida ganha a habilidade "trample"And in the splinterlands weekly battle challenge there is the "STAMPEDE" rule where all cards in the game gain the "trample" ability

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Replay - "STAMPEDE" - Battle

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"Trample" que é quando uma carta com ataque fisico derrota uma carta ele ganha mais um ataque porem com essa habilidade como regra ela é ativada infinitamente ou seja ao derrotar uma carta vc ganha mais um ataque em sequencia infinitamente podendo derrotar todas as cartas em um unico turno desde que mate todas com um unico golpe, porem como ja existe regras na partida e nem todas as cartas do jogo tem essa habilidade, significa que ao escolher uma carta que tenha essa habilidade vai interferir na sua estrategia do jogo porque qual a logica de vc usar uma carta pra obter vantagem na batalha se ela nao ajudará muito por causa das regras obrigatorias? logo de todas as regras obrigatorias do jogo essa é a mais ignorada por todos dentro da comunidade splinterlands"Trample" which is when a card with a physical attack defeats a card it gains one more attack, however with this ability as a rule it is activated infinitely, that is, when defeating a card you gain one more attack in an infinite sequence and can defeat all cards in one single turn as long as you kill them all with a single blow, however as there are already rules in the game and not all cards in the game have this ability, it means that choosing a card that has this ability will interfere with your game strategy because what is the logic? Do you want to use a card to gain an advantage in battle if it won't help much because of the mandatory rules? Of all the mandatory rules of the game, this is the most ignored by everyone within the splinterlands community

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Apos as habildiades serem ativadas eu ja sabia que ia perder a luta afinal meu adversairo usou o sumoner "Scarred Llama Mage" que é uma das cartas mais dificeis de derrotar porque com o ela fica muito forte ao sobrar apenas uma carta na batalha se combinado com uma carta cura ela fica invencivel porque alem disso ele fica removendo efeitos negativos a cada turno por exemplo se eu aplicasse um "anti-cura" no proximo turno ele removeria o anti-cura e voltaria a se curar é complicado porque eu usei varias cartas com pouca mana enquanto meu adversairo focou numa unica carta com muita mana no caso 2 delas bem forte nada poderei fazer porem vamos ver o que vai acontecer durante os turnosAfter the skills were activated I already knew I was going to lose the fight after all my opponent used the "Scarred Llama Mage" sumoner which is one of the most difficult cards to defeat because with it it becomes very strong with only one card left in the battle if combined with a healing card becomes invincible because in addition to that it keeps removing negative effects every turn, for example if I applied an "anti-heal" in the next turn it would remove the anti-heal and heal itself again, it's complicated because I used several cards with little mana while my opponent focused on a single card with a lot of mana, in this case 2 of them are very strong, nothing I can do, but let's see what will happen during the turns

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Como as cartas se curam ficarei em um loop infinito atacando ele e se se curando um detalhe e que sobrou algumas mana e eu poderia usar uma carta que ataca de longe eu provavelmente acabaria derrotando a carta de cima mais forte porem sobraria a de baixo e como a maioria das minhas cartas tem pouco ataque ele provavelmente ficará se curando se curando ate derrotar todas elasAs the cards heal I will be in an infinite loop attacking him and if a detail is healing and I have some mana left and I could use a card that attacks from afar I would probably end up defeating the strongest top card but the bottom one would be left and like that Most of my cards have little attack, he will probably heal himself until he defeats them all

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E eu fiquei em loop por 9 turnos ele atacando e se curando derrotando uma por uma ate deter todas e eu perder a batalhaAnd I stayed in a loop for 9 turns, him attacking and healing himself, defeating them one by one until he stopped them all and I lost the battle


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Como foi dito no começo é uma regra que é bastante ignorada pela comunidade splinterlands a unica forma de usar é quando uma das regras forem "somente pode ser usado ataque fisicos" ai no caso todos seriam obrigados a usar ataques fisicos os quais teriam a habilidade ativada infinita vezes, alguma vezes como a batalha vista a cima nao adianta muito ter regra porque o adversario vai ficar se curando, e curando em loop e por mais que eu ultilizasse por exemplo cartas que curem eu tambem perderia porque como ele usou somentes cartas boas com muitos pontos de vida que quando morrer ficará ainda mais forte devido a habilidade do sumoner apos o turno 20 que é quando todos começam a perder pontos de vida eu morreria primeiro devido a muitos pontos do adversario o que eu quero dizer é que por mais que vc use uma boa estartegia um bom sumoner pode anular tudo isso porem este sumoner é muito caro o aluguel e eu nao acho vantajoso alugar algo tão caro que so vou usar de vez em quando, e esta foi a batalha semnaal splinterlands, te vejo semana que vem tenha um bom inicio de semana!As said at the beginning, it is a rule that is largely ignored by the splinterlands community, the only way to use it is when one of the rules is "only physical attacks can be used", in which case everyone would be forced to use physical attacks which would have the ability activated infinite times, sometimes like the battle seen above, there's not much point in having rules because the opponent will keep healing, and healing in a loop, and no matter how much I used, for example, cards that heal, I would also lose because as he only used good cards with many life points that when you die you will be even stronger due to Summoner's ability after turn 20 which is when everyone starts to lose life points I would die first due to the opponent's many points what I want to say is that no matter how much you use a good strategy a good sumer can nullify all this however this sumer is very expensive to rent and I don't think it's advantageous to rent something so expensive that I will only use it from time to time, and this was the weekly battle splinterlands, see you next week have a good start to the week!

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❗️ Habilidades da partida ❗️

❗️ Match Skills ❗️

ksal 2211.jpgall cards gain ability tramped
Se vc é novo por aqui eu faço drops todas as semanas a comunidade splinterlands de cartas, DEC e SPS, entao nao deixe de me seguir e participar das discussão sobre o jogo deixarei o link abaixo caso vc tenha interesse em se juntar a nos!👇If you're new here I drop every week the splinterlands community of cards, DEC and SPS, so be sure to follow me and participate in the discussions about the game I'll leave the link below if you're interested in joining us!👇

5 SPS DROP 👇|

6x CARDS 👇

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see you soon!

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When you know llama kron is going to be played, try fire with tusk the wide and go full sneak: tenyii striker, uraeus, sandworm.
Kill kron first and he won't get last stand


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