January ProgBlog #2: building bigger

in #aer3 years ago

As soon as Protective 3 had gone into cooldown, I started work on Acaedia, using Red and Zip to help with sizing.

The Flyers (especially Dragonkin!) take up a lot of space and need a lot of space.

I'm starting with the Royals' apartment which is in the central tower. Each of the squares is 10x10m, the walls are 5m high.

The middle room with stuff in it is a bathroom containing a large shower area (bugger the shower screens when you have wings), a "bathtub" that's pretty much a spa or maybe a very small pool if you're an average sized Terran. The smallest room (which is still pretty damn big) is a toilet. Behind that area I'm about to build a utility room which will have the battery banks and stuff for hot water and gas and whatever else houses probably need. The two squares between the two rooms is living area and forward from that towards the bottom of the screen will be the main part of the house containing kitchen and large family living areas, and then the bit that I've already built (plus the extra bits that I haven't done yet) will be mirrored on the other side of the house.

Then I'll need a circular balcony going around it with rails and walls and stuff.

Once I'm pretty sure of the layout and whatnot I'll clone the amount of suites I need (at least three at this stage) and pile them up.

Then rinse repeat with the other different types of rooms and gardens and things in the rest of the citadel and yep this is how I'm figuring out how big the entire thing ends up being because all I know at the moment is that it's kind of big x_x

I started doing some texture work with the glass windows and the flyscreens and got kicked back into reality by the limits of the Macbook Air, so all texturing work can wait til I get back to the big rig.

All the different types of apartment have pretty much the same layouts with the only fixed things being the rooms, they're supposed to be modular so can be customised to a high degree from the fittings up to splitting the rooms in two (which is why the floors are made of different pieces so I can see where the wall dividers would be). Obviously I'll only be replacing the placeholder doors and doorframes and windows and furnishing for the outside and the apartments that will see some action.

I kind of want to collect assets to save on build time but after attempting to use the doors that came with the architecture add-ons, I feel like I may end up spending about as much time looking for and/or customising them to fit as I would building, so that's a thing that may require more research.

In completely unrelated news, I've developed enough of a vague interest in webdev again to look into attempting a hive front end and the research is very headachey. Remains to be seen whether I hate javascript more or less when I get into it XD

This post also appears on my blog.

Want a crowd character? If you interact frequently with me here (either on my posts or your posts or better yet both!) or on one of the linked Discord channels, all you have to do is let me know and tell me what you'd like :) Everything you need to know is (probably) here and if it isn't just ask (sorry the link goes offsite to my blog where the layout is how I want rather than the one here which is only here because the original one was).

Thanks for looking! ^_^

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Super cool! I had no idea how big the scope of this project is. I haven't done any architecture or landscapes or anything besides characters yet really so this is really interesting to see. I definitely want to get into world building eventually.

Thanks ^_^

Looks like I haven't told you about the 2000 years worth of history I have written in a local wiki thing, or that the first entry for this project in my blog (not this hive one) is from 2005 and how the reason not much visual got done because I spent a couple of years nutting out histories and scripts and how I kept having to restart the 3d models because I kept improving so fast it was easier to start again than fix what I'd done XD I was so relieved when I plateaud in 2012 and could actually progress XP

So basically take as long as you're going to take and don't stress if you don't have a deadline ;D

This is my first actual foray into world building too, so far finding it a bit quicker than characters but I'm sure I'll make up all the time by obsessing over looks ;D

!ENGAGE 20

wow, are you planning something episodic or one big movie type deal?

have you ever read the wheel of time series by robert jordan? I'm not sure if he ever actually finished it before he died but back when I was into it he had like 10 1000 page books based in this hugely detailed world. sounds like you could be starting something like that =)

Episodic. Many, many episodes in "seasons" I guess (I will probably do it wrong because I don't understand how seasons work, they're just story arcs, anyway there's quite a few of them too).

I have read some of Wheel of Time, I'm pretty sure I heard that he hadn't finished it before he died but someone else finished it for him. I think I did at least somewhat enjoy it as I read 2-3 of the books but not enough to read all of them. He definitely just kept visiting some alternate universe rather than making all that up though ;D

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You have some really awesome skills. I have no idea what is happening or what this is but it is fricken awesome!

Is this just for fun?

Aww thanks ^_^

Nutshell: I'm working on an animation project (have been for the last nearly 20 years x_x), currently building all the things for it. Not even sure I'll actually finish the one I'm working on never mind all the other ones that are in my head (in the sam euniverse) as I can only work maybe 2-3 hours a day on it if I'm lucky but I'm doing my best.

Yep pretty much just for fun, though if I end up being able to make money off it that would be the dream (because by choice I'm only doing the crypto and kofi thing because it's my thing).

!ENGAGE 20

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This looks like so much fun! Is there going to be a final movie in the end of this project?

It is fun :D

I'm making a series (at least one x_x), not sure I will make it to the end at this stage but I'm trying ^_^;

!ENGAGE 10

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