May ProgBlog #4: sculpting and scripting

in #aer4 years ago

I have no real excuse for the late progblog this time. I just forgot it was Friday yesterday and was merrily sculpting away til late. Fixing sculpts isn't quite as fun as just making them but I definitely find it more fun than trying to work out retopo or rigging or cloth sim shenanigans.

On the hand the denser bits are the bits I haven't touched yet, though on the thumb there are just denser bits as I moved in closer (I have both dynatopo and remesh on, controlled by brush detail which seems to be based off however big the brush is). I'm fixing up a lot of shapes (the fingers of both Red and Zara are really spindly) and I'm not looking forward to fixing up Red's tail (at least I can move it down relatively easily in Blender though it will probably chug). I can get the mesh a lot smoother than I could in 3d-Coat (it's still unknown why the mesh was persistently lumpy in 3dC, with or without dynatopo/liveclay, and apparently nobody else knows either) which is the main critically important thing for me at the moment as I'm using the sculpt for normal maps as well as shape and I only want some textures appearing in the normal maps, such as scars and the horn patterning. Skin textures are getting done with materials,

Everything was going fine til I touched something (still don't know what, there's so many obscure random shortcuts in Blender that all you have to do is keystroke because you're looking at something else and don't realise that Blender is still focused because your stupid mouse is stupid and left clicks don't always register) and you've done something and you don't even know what, but anyway this happened

and I'm pretty pissed off about it as I really didn't want to touch the horn crest as that's one area where the texture differences are probably going to be really noticable. Guess I'm now forced to see how good my sculpting skills are (not very).

And...the "scripting" is mostly just there to alliterate. I've done a bit of proof-reading and editing of my scripts, as there was one relatively major change (I decided that Gnarus is going to be what he changed his surname to after the incident that sets him on the path to becoming one of Perth's major crimelords, and that his nym would be Kurenai and he would only speak Sona and not let on that he's perfectly fluent in English, and aside from having to do a lot of translations it's working surprisingly well though I kind of miss his rather over the top pompous arsehole English dialogue) and a few minor ones (little dialogue and action tweaks for better characterisations and some other action tweaks to make more sense or make things flow better).

Listen to me sound like I have any control whatsoever over this thing.

The other part of scripting I might have to do is learning freaking python (which I've been studiously avoiding doing for the better part of forever because I am so strapped for time I've pared everything right back to just what I'm doing now) because I recently found out (after re-downloading all my add-ons plus more that looked like they might be cool) that Gramps (family tree thingi in which I'm managing my actual family tree as well as the AER one) can do custom calendars, all you have to do is a lot of work (it might not be a lot of work but it looks like a lot to me because I don't know python) which is a thing that I need because AER has its own calendar. I'm currently trying to con J into doing it for me but I don't think he will :<

Other than that I'm still copy-pasting everything from my database dump into my Drupal-powered outliner notes thingi. I'm now into the next block and 37 more pages to go! (it may not sound like that much but all paragraph breaks have been stripped out of the database dump so each page is a giant block of text that I need to sift the events out of) I'm definitely looking forward to that one being done so that I can concentrate on adding to and fleshing out bits of story in there. Currently I'm being amused at how much drama seems to be packed into a very short space of time.

This post also appears on my blog.

It only just occurred to me to use peakd's snippety things to put the CC notices which I really should have also been copying over from my blog but haven't been because I'm dumb. So far this is the only one as it's the one I use most commonly though I'm seriously considering switching to BY-NC-SA as no derivs technically means I'm disallowing fanworks and while I highly doubt anyone would want to make fanwork of this mess I don't want to stop them if they do. And now I need to make a different divider because the page flow isn't working for me.

Want a crowd character? If you interact frequently with me here (either on my posts or your posts or better yet both!) or on one of the linked Discord channels, all you have to do is let me know and tell me what you'd like :) Everything you need to know is (probably) here and if it isn't just ask (sorry the link goes offsite to my blog where the layout is how I want rather than the one here which is only here because the original one was).

Thanks for looking! ^_^

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More sleep = better sculpting skills, not that you need it, hecks it looks detailed :)

I do need moar better skillz! But I'm glad you think I'm already good, makes me feel like not a complete failure ^_^;

I'm trying on the more sleep, I really am XD

Ohhh! I love the hands :O They are so hard to draw I can't even imagine sculpting them. Keep up the awesome work ^-^

Thanks! I find them much easier to sculpt than draw but they're still hard and I obsess/angst over them way too much XD currently I'm just trying to smooth the lumps out x_x

Funny to find a picture of nails on your blog just after I've written a story about nail filing. You were first, I know but I only saw this afterwards.

Keep it up my friend :>)

Synchronicity never fails to amuse me xD

Even more amusing I was way too sleepy to make that connection when I bounced on over to your post even though the Dragonkin probably have claws vaguely similar XD

hmmm... maybe I'll pick your brains about Blender when the time comes. It is a steep learning curve at the start.

Pick away whenever you're ready :D It is pretty daunting to get into but like with everything else once you're over the first hurdle you're just doing stuff you know and learning more stuff (and more and more and more as the added knowledge adds to the knowledge of just how much you don't know XD).

@rainite and @kryptik.tigrrr3d may also be able to help (pending time and whatnot), the former is about my level on average (they're a lot better at some things XD) and the latter is fully pro works in industry and everything.

I'll check those two out.

I've been diving into the wealth of Blender tutorials on Blender and making progress. There's so much this software can do.

Peter Gric finally dove into after using 3DMax all these years and is very surprised by what it can do, yet is tiny in comparison to the other 3D software on the market.

We need a big UNDO/BACK button, for those times we hit something by accident, but don't know what. I can't count how often I've done that.

@tipu curate

I can increase the size of the history but that would take up more...I can't remember if it's stored in ram or disk but it would take up more XD I did try reverting it but I had saved at some point -_- but as I said in the post, attempting to look on the bright side, it will stretch my sculpting skills XD

And your patience skills? 🤣

Patience is only tested if I feel something is taking too long or not doing what it's supposed to be doing XD

super cool

Thank you ^_^

Seems like you're having a lot of fun sculpting lol. But just imagining having wireframe turned on while sculpting hi-poly mesh gives me anxiety @_@

I am glad you KNOW what she is talking about {bemused expression creeps across manly visage}

Rainy does Blender too, and it's all amazing :D

I love sculpting XD

I don't have the wireframe on all the time, sometimes it helps me see the shape better, and sometimes if I keep working an area and something is not behaving I can see why and fix it.

I bought this rig specifically to do 3d stuff so it should definitely handle stuff like this XD (and as is the case with all my rigs I'm still trying to financially recover years later x_x)

OH I do love that creepy hand @ryivhnn and any progblog is better than none, eh?

I would say I hope it's less creepy once I fix the fingers but it has retractable claws that I'm still not sure if I modelled correctly (I'll find out eventually x_x) so it's not really going to be any less creepy XD

I guess though I would prefer them to be good progblogs with lots of prog x_x lol.