dCity releases 2nd edition! New cards, tech and governance!

in #dcity5 months ago

After hearing about the announcement of 2nd edition dCity cards and rules, we activated a small powerdown to be able to buy some cards.

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That was 7 days ago. Today we bought 100 of the new second edition cards and squealed with joy as we refreshed the screen many times (because of batch buying).

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The first thing that was noticeable was the drop in popularity due to the update from the garbage dump. The garbage dumps now need 26 unique card types to activate their popularity polarity reversal. I believe I achieved this after the second or third round of 10 cards.

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With all of these cool new cards going around, I was very happy to get one WEED Farm and two Breweries. These produce WEED and BEER tokens respectively, which can be used to activate events in the city.

One card we want but haven't gotten yet is MILITARY INDUSTRIAL COMPLEX. This is a very rare card. Also Hospital....well I suppose we will just have to leave the powerdown active for another week until our desire to have the best city is satisfied!

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Each day the cities are ranked and income distributed. The total prize pool is still growing, and might continue to do so with so much new development still happening on dcity.

Come and join in the fun on dcity.io!

Remember to start stacking your SIM if you want to have a vote that counts come presidential election time!

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I'm not as big as you are but i will get there one day. I am excited to see all these new things. I bought some cards recently and got a hotel and solar plant.

Thank you @ecoinstant, for using the CO2 Compensation Coin (COCO) to reduce your CO2 footprint.

I didn't get into dCity, how do you compare it to Splinterlands both in ivestment value, and fun factor?

Well, Splinterlands is more fun for the strategy aspect, which ends up being pay to win but there are some sweet spots for real strategy.

Dcity is fun in a simulation way, you can move your pieces around, trade them, and essentially optimize your resources. But it is all the same optimization, day after day. Like Splinterlands there is a great market where players can attempt to 'buy low, sell high'.

I like how in Splinterlands, fighting people at the same level as you, (let's say you have cards leveled up to GOLD League levels,) the strategy factor outweighs the pay-to-win factor. Though I somewhat agree, as it's not a cheap game to get into.

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