That gets exciting very quick. The zombies come on fast and strong. My critique would be that the colour pallet is a bit confusing. I didn't know what I could walk on and what was an obstacle. The 8Bit graphics are cool just the ground plane I think needs to stand out more. I really like the concept of not always fighting and it was a thrill to have to run all the time but I think it may be too difficult from the very start maybe starting slow and then getting faster for the movement of the zombies would work. Also maybe showing a bit more of the play field would be nice as I was reaching the edge and didn't know the zombies were right beside me. I enjoyed my play but it was a bit too difficult for me. Keep it up.
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Thanks a lot for the feedback. What you told me here is what returns to me every single game jam... Playtesting. I always master my games during development and feel like they are too easy, while in fact, it is just me getting better. I never have the time to get second opinions too. The pallete is something I screwed up I believe with the introduction of my "Concrete Wall". We were short on time and I had to create an asset XD
Thanks for this long evaluation and I will definitely work on improving in these aspects!