IBT Survival Island - Regular Update

In these weekly updates we will bring fresh content to Hive, in the form of our game coding experiences; IBT is a developing PC game - the one to have future Crypto interactions.

Work progresses, focusing mainly on the IBT classic side this week, striking while the iron is hot and making good progress.

Damage and type
After doing weeks of work on the HUD, it's time to add damage types.


While in battle there will be damage from the enemy but also while looking around and exploring there will be certain natural elements such as water (drowning), ice, fire and fall damage that will hurt our hero. The classic IBT will be fairly open but not an open world persay like the Survival game, it has to at least feel like you are free to move around and take damage like you would in real life. Get into a fight, it hurts!

Mission Creation


This coming week will be about creating missions for the tutorial. This will include places of interest and training on how to find your way around. Some places are unique and wont even get a mention and some locals wont even talk about it but it always pays to be nosy. Curiosity killed the cat but satisfaction brought it back is one rule to live by in IBT classic. Though if something doesn't look safe try to decide whether it's good to be curious or just move on... Use your instinct.

Interactive Objects


This is where real coding nightmares begin. Objects being able to move, collisions, animations, weights, slide speed and the list goes on. But once done this gives the game a lot more playability. There is nothing more fun than finding an object or a hidden area that nobody knows about plus at times there will be rewards to reap.

That is, it for this update - gosh too many different aspects to follow up, but excitement levels are growing now, as it starts to feel more and more like a game, and the world is reaching a level now where the reality part will be good enough to provide a great feel and realism for the missions and game that I wanted to capture. Doing text for the interaction code is also working nice; anyways back to work and see you at the next update.

Cheers and enjoy our upgoats below, thanks to a @ryivhnn