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RE: Why you shouldn't be sad when you get common reward cards!

in Splinterlands3 months ago

Hi @achim03! Reading your article earlier, I began to wonder about something weird that maybe you could answer. Take that Pelacor Cojurer. It's an awesome card to guard your rear in cases of Sneak attacks, for example. However, why does it need Speed at all? I mean, it doesn't attack. It only sits in there, waiting to be attacked. But the higher it gets it could even reach to 5 in Speed. Why? Let's say for the sake of the argument that it needs some speed in order to be used as a monster. Why not only 1 and stay like that until level 10? Am I missing something here? Thank you so much for your time to read this and keep writing these outstanding articles! Cheers!

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That's a very good question and it might be worth to write a post about it :-).

The speed level determines two thing in a battle:

  • the sequence in which the cards play. From fastest to slowest.
  • the capacity to be missed by attacks.

The more there is a speed difference between two cards, the more there is a chance the slower one misses the faster one. So if you have the Pealacor Conjurer in the last spot, as protection against sneak attacks, the more speed it has, the more often it will be missed by a less fast attacker. Combined with the flying ability, there are litterally tons of missed attacks. Therefore, as you say this card is perfect to be placed in last position.

That's pretty nice @achim03!!! I had no idea about the Speed function in that regard! Thank you so much for clearing that up to me! Now I can even understand why Kelp Initiate is so good!

This is the exact reason why the Pelacor Bandit is such a great backline tank. The speed + flying + sneak allows it to attack and @ 3 Mana, such great value.

I totally agree with you :-)

To use a real life example, in nature there are preys and predators. And preys often get away by running or flying. That's why cards that don't attack still need speed, flying and sometimes passive ways to inflict damage to attackers.