Modifier mastery: My risky but effective strategy in Earthquake rules!

in Splinterlands2 days ago

How are you all? welcome to my Community Engagement Challenge for Splinterlands this week. This week's theme is "Modifier Mastery". The real fun of the Splinterlands game is its different rulesets or modifiers, which make each match different and challenging. As a good player, understanding these modifiers and arranging your cards accordingly is the mark of true intelligence.

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Today, I will share a battle where the modifier was "Earthquake". Usually, everyone uses cards with the 'Flying' ability in these rules, but I went a different route. I based my team on Armour and Healing instead of relying on flying units. Below is a detailed discussion of why I took this risk and how it helped me win. I think you will like it.

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The modifier: Earthquake

First, let's talk a little about the ruleset. Earthquake is a modifier that causes units that don't have the 'Flying' ability to take 2 points of physical damage at the start of each round.

Most players use Flying cards in this rule to avoid this damage. But I didn't have a strong Flying card in my collection at that moment. So I had to think of something different. My plan was that the opponent might attack me, thinking it was a weakness, but I would surprise them with Kelya Frendul's armour and Anasth Soothsayer's healing.

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My lineup & strategy

My opponent in this match was Earth splinter. I knew Earth splinter usually has good magic attacks and healing. So I chose water splinter to counter them. My strategy was simple: block earthquake damage with armour and quickly reduce the opponent's health with powerful magic attacks.

Below are the details of the cards I used and why I used them:

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Summonar: Marlai Singariel

I kept this Tideborne card towards the end. Its only function was to deal damage. I focused on magic attacks to bypass the opponent's armour, and Marlai did that very well.

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Tank: Halfling Refugee

I used the 1 mana Halfling Refugee in the first position.
Strategy: This is a low mana card. Its main function was to take some of the opponent's early damage and the first hit of Earthquake. It lasted an extra round because of the armour provided by Kellia Friendul.

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The undying monster: Abyssal Elemental

In the second position, I put one of my most powerful cards, Abyssal Elemental.

  • Ability - Resurgence: The specialty of this card is Resurgence. Once it dies, it revives with 100% Health and Armour.

  • Why did I buy it? Earthquake rules have a high chance of cards dying. So I wanted a card in front that can come back to fight even after dying. It worked as a secondary tank for my team.

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Support: Anasth Soothsayer

This was the backbone of my team. It would have been impossible to win this match without this card.

  • Tank heal: Restored my tank's health every round. When my tank was almost dead due to the Earthquake and enemy attacks, its healing kept it alive.

  • Cleanse: If my tank had any negative effects (debuffs), it would remove them.

Why did I buy it? Earthquake rules mean that your team takes damage anyway. So having a good healer was mandatory.

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Armored attacker: Ironwing Juggernaut

I placed Ironwing Juggernaut in the fourth position.
Ability: It has the "Charge" ability, which allows it to attack from any position.

  • Strategy: It has a lot of armour. Since it has armour in the Earthquake rules, it was able to easily withstand earthquake damage and, at the same time, continue to attack the opponent from the back position.

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The Risky Blaster: Shock Trooper

In the middle, I used a shock trooper. It is a very risky card because of its "electrified" ability.

  • Risk: It deals 1 damage to all its teammates per round! Combined with the Earthquake, it could have been suicidal for my team.

Why did I take it? I needed its high attack speed and magic damage. I didn't want the match to drag on for too long. I knew I had a healer, so I took this risk to quickly defeat my opponent.

How the Battle Played Out

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Battle link

As soon as the match started, I knew my strategy was working.

Round 1 & 2: When the Earthquake hit at the end of the first round, my Kelya Frendul's armour absorbed the damage. As a result, my cards' original health remained intact. On the other hand, my Shock Trooper and Marlai Singariel's magic attacks were ignoring the opponent's armour and directly hitting their health.

Mid-game: The opponent's attacks were quite strong, but Anasth Soothsayer kept my tank alive by healing him every round. Despite my Shock Trooper's 'Electrified' damage, my cards' high speed allowed them to kill the opponent before they died.

Last minute: Both sides were low on health due to the Earthquake, but my Abyssal Elemental's regeneration and healing support kept me going until the end.

This battle taught me an important lesson: that you don't always have to play the traditional meta or rules in #Splinterlands. the Earthquake doesn't mean that you only need flying units. It is possible to defeat this modifier with the right combination, e.g., armour + healing + high speed.

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My "water magic & armour" strategy has proven to be quite effective. Especially the use of the resurgence ability can be a game-changer for this kind of damage-based ruleset. I hope this experience of mine will help you create a new strategy in your game.

See you on the next Battlefield! Thank you all.

Join my references:- https://splinterlands.com/register?ref=mirzaiqi

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