a piece of Quake: Playing the campaign in cooperative for the first time online...old school style! [ENG/ESP]

in Hive Gaminglast month

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While I was supposed to have recorded the demo file of this game on video, it seems that for some reason only the first map we played was recorded correctly...so the rest of the video that I spent a whole day uploading since it weighed 3GB only had that first map recorded, for some reason skipped everything that came after, and left me with the rest being a constant replay of the demos that come with the game itself.

...So if you're wondering why the pictures look the same level, it's because they are. But take my word for it that this really was crazy during the campaign and a half I played online.

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On the same Discord server where I had played Counter-Strike 1.5 the other day, before that I also played Quake classic online with them...in the most "classic" and ancient way possible. We used the version of Quake not optimized for online (instead of QuakeWorld) and connected via a 2000's program to connect between other players called Kali. While it was really something novel and cool to try (as well as a necessity for several players who were literally playing on 90s computers, since that was the theme of the server), the gameplay had a lot of lag, as I had a ping of around 200-300...and since we were playing the original Quake instead of QuakeWorld, all my moves from shooting to moving took about half a second to come out after pressing the keys.

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However, I still entertained myself with this by turning my brain off, trying to time my movements with the lag to get through the levels, shooting everything I see without stopping (unless it's a buddy; there were like 5 of them and sometimes it was hard not to hit someone in the face with a rocket by accident) and just enjoying the chaos of seeing for the first time so many people in Quake's campaign, all fighting for their lives against countless monsters with explosive weapons.

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While I would have enjoyed this much more with a more updated and optimized engine for online (or at least QuakeWorld), this was still an interesting experience launching rockets everywhere and dealing with the game's levels; managing to complete the first episode of the campaign, and me deciding to go to sleep in the middle of the second campaign because of how late they were playing. And although the pictures don't do justice to the chaos that happened here (plus for some reason the recording I tried to make of the game didn't work), another player who was there recorded the games from his point of view, so you can see the chaos for yourselves...and the red character running around fighting for his life; that was me 🤠


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Spanish translation with DeepL. All screenshots were captured by myself.


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Mientras que se supone que había grabado el archivo demo de esta partida en video, parece que por alguna razón solo se grabó correctamente el primer mapa que jugamos...así que el resto del video que pasé un día entero subiendo ya que pesaba 3GB solo tenía ese primer mapa grabado, por algún motivo se saltó todo lo que venía después, y me dejó con el resto siendo una repetición constante de las demos que vienen con el propio juego.

...Asi que si se preguntan porque las fotos parecen del mismo nivel, es porque lo son. Pero tomen mi palabra de que esto en verdad fue una locura durante la campaña y media que jugué online.

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En el mismo servidor de Discord donde había jugado Counter-Strike 1.5 el otro día, antes de eso también jugué el Quake clásico online con ellos...de la forma más "clásica" y antigua posible. Utilizamos la versión de Quake no-optimizada para online (en vez de QuakeWorld) y nos conectamos por un programa del año 2000 para conectarse entre otros jugadores llamado Kali. Mientras que realmente fue algo novedoso y genial de probar (además de una necesidad para varios jugadores que literalmente estaban jugando en computadoras de los 90s, ya que esa era la temática del servidor), la jugabilidad tenía mucho lag, ya que tenía un ping de alrededor de 200-300...y ya que estabamos jugando con el Quake original en vez de QuakeWorld, todos mis movimientos desde disparar hasta moverse se tardaban como medio segundo en salir después de presionar las teclas.

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Sin embargo, aún me entretuve con esto al apagar mi cerebro, intentar sincronizar mis movimientos con el lag para pasar por los niveles, disparar a todo lo que vea sin detenerme (a menos que sea un compañero; habían como 5 y a veces era difícil no pegarle un cohete en la cara a alguien por accidente) y solo disfrutar el caos de ver por primera vez tanta gente en la campaña de Quake, todos luchando por sus vidas contra innumerables monstruos con armas explosivas.

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Mientras que hubiera disfrutado esto mucho más con un motor mas actualizado y optimizado para el online (o al menos el QuakeWorld), aún así esto fue una experiencia interesante lanzando cohetes por doquier y lidiando con los niveles del juego; logrando completar el primer episodio de la campaña, y yo decidiendo ir a dormir en medio de la segunda campaña por lo tarde que estaban jugando. Y aunque las fotos no le hacen justicia al caos que sucedió aquí (además de que por algún motivo la grabación que intenté hacer de la partida no funcionó), otro jugador que estuvo ahi grabó las partidas desde su punto de vista, así que pueden ver el caos por ustedes mismos...y al personaje rojo dando vueltas luchando por su vida; ese era yo 🤠


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Traducción al español hecha con DeepL. Todas las fotos capturadas por mí.

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Not old school enough for me.

Needs a Pentium MMX or AMD K-7 with 16mbs of RAM at 320x240 😎

Just kidding, boomer shooters are always a great time

This game literally looks like an antique. It's strange to see that there are still some communities playing it together though. In ancient ways. Still, the point of the game is to have fun, and as long as you do, that's fine.

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