Computer Gaming World (January/February 1987)

in Hive Gaming2 years ago (edited)


Cover of the January/February 1987 issue of Computer Gaming World

For a long time, Computer Gaming World was practically the only computer games magazine around. While it concentrated on PC games most of its life (DOS, then Windows) it covered other formats earlier in its life.

The January/February 1987 issue includes the following:

Features

  • MoonMist - Hints for Infocom's latest (at the time) interactive fiction game. It was available for a very wide variety of platforms and on the easier side of their games.

  • Robot Rascals - Review of a rather unique scavenger hunt game where players must use their digital robot to find items in the analog cards they are dealt. To make things interesting, you robot scavenger has limited fuel and some items have negative effects (slowing your robot down, etc.). It was available for the Apple II, Commodore 64 and DOS.

  • Defender of the Crown - Review of this Cinemaware classic medieval action/strategy game.

  • Amnesia - Review of another text adventure game (this one NOT by Infocom) in which you must solve the mystery of who you are.

  • Adventure Gaming Conference - A summary and partial transcript of an online conference that occurred on CompuServe about role-playing games that included various game developers, sysops and members.

  • Designer Profile - Part 2 of an interview with Chris Crawford, designer of many strategy games.


Table of Contents from the January/February 1987 issue of Computer Gaming World

Departments

  • Taking A Peek - Brief previews including screen shots of new and upcoming games including GFL Football, Police Cadet, Portal (not what you are probably thinking), Thai Boxing, Beach Blanket Volleyball, Gunship and more.

  • Industry News - News about future releases including Accolade's 4th and Inches and Killed Until Dead; Avalon Hill's Dark Horn; Electronic Arts The Bard's Tale for the Amiga, Bard's Tale II, and Wasteland; Mindscape's Balance of Power, Parallax, Uchi-Mata, and Trailblazer; Sir-Tech's Space Combat Simulator and The Seven Spirits of Ra; SSI's War in the South Pacific, Kampfgruppe for IBM and Amiga, and Rings of Zilfin, Shard of Sprint and Wizard's Crown for the Atari ST; SSG's Road to Appomatox and Russia...and more.

  • Atari Playfield - Atari 8-bit and Atari ST coverage including coverage of Major Motion, a Spy Hunter like game for the Atari ST as well as coverage of some new releases for Atari ST and 8-bit computers including Hardball, Fight Night for the 8-bit and Ultima III for the ST.

  • Commodore Key - Commodore 64 coverage including coverage of Habitat, the online service for the Commodore 64 from Quantum Link, Shanghai, Spindizzy, and Rocky Horror Show.

Read more: https://www.megalextoria.com/wordpress/index.php/2012/12/12/computer-gaming-world-issue-number-34-january-1987/

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A I love the classic feel
When I see old things like this, you know?

Thanks for this nostalgic blog! 👀