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“Bastion” is an action role-playing video game developed by Supergiant Games and released in 2011, is an iOS adaptation of the desktop title of the same name.
The plot of “Bastion” follows a young man known as “The Kid,” who awakens in a world devastated by a cataclysm known as “The Calamity.”
As the story progresses, El Kid embarks on a mission to rebuild the Bastion, a refuge that serves as a last bastion of hope for survivors.
Throughout his journey, the player explores diverse environments, from lush forests to desolate ruins, while confronting enemies and discovering the secrets of the world.
One of the highlights of “Bastion” is its dynamic storytelling system. The game features a narrator, played by Logan Cunningham, who comments in real time on the player's actions, adding a layer of immersion and depth to the experience.

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This interactive narrative allows players to feel more connected to the story and the world they are exploring.
In terms of gameplay, “Bastion” combines elements of real-time action with role-playing mechanics. Players can choose from a variety of weapons and abilities, allowing them to customize their play style.
Combat is fluid and dynamic, with a variety of enemies that require different strategies to defeat. As they progress, players can upgrade their weapons and unlock new abilities, adding an element of progression to the game.
Visually, “Bastion” stands out for its colorful and picturesque art style, which combines 2D graphics with an isometric design. Each scenario is beautifully designed, creating a vibrant and lively world.
The soundtrack, composed by Darren Korb, perfectly complements the atmosphere of the game, with melodies that evoke the excitement and nostalgia of El Kid's journey.
As players progress through the story, they are faced with decisions that affect the development of the game and the fate of the characters.
The narrative is intertwined with the gameplay, allowing players to explore themes of loss, redemption and the search for a new beginning in a world in ruins.
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STOPLooks interesting, I never owned a PSVita anyway.