[Hive P v. S] Week 11 Progress: Baby steps

in Game Dev 🕹️4 years ago

Introduction

Open source mashup of classic arcade games with Hive blockchain support. Read the bottom about section for more information.

Fixing this, fixing that

Another week with smaller updates. Finished fixing all the bugs/errors I had listed and fixed some additional ones that was found in the process.

To make things easier when testing on a computer, keys can now toggle settings:
F - Fullscreen on/off
A - Audio on/off
R - Step through resolutions
(M - Show/Hide menu, this was present since before)

I updated the touch controls so that you do not have to keep the finger down all the time. You touch and the player starts to move, then you can touch/move the finger(s) as you like and it keeps going/changing speed/direction based on last input. To come to an instant full stop (as letting go of touch previously did) you do a double tap. I think this is better as it behaves more like when using a mouse to play.

The last change this week was to make the power-ups something that you collect and then have to activate when you want to use them. Previously they were activated on pickup. When using touch controls there are icons to use for activation, when using a computer you can use right-click, middle-click or space to trigger the power-up. This change is a step towards coming changes with a more active "enemy" and an increasingly challenging gameplay.

Screenshot_20200911_155700.png

Player collected a nuke power up, ready to be activated with a bam.

Next week will be a push to finish all power-ups, at the moment half of them only are in the game but nothing happens when you use them.

Thanks for reading!

About

Hive P v. S is a mashup of classic arcade games. You fly around collecting stars, each star collected spawn an entity that forms a tail that gets longer and longer. Avoid the tail for as long as possible until you get a power up that gives you a limited time to destroy the tail. If successful you'll get bonus points and new stars are spawned. Rinse and repeat.

When the final score is high enough, you'll get the opportunity to submit the score to the high score table. The high score table is saved on Hive and is viewable on Hive as well as in-game for all users.

Game will be released for browsers, as a PWA and as native builds for mobile and computer platforms.

Check out the following links to get a closer look at the progress!

Project links: GitHub, website and playable build.


Game development using web technologies.

Spelmakare.se
Discord
GitHub

Try the latest build of Hive P v. S
Try the latest development build of Purple & Eye