Very nice @ahmadturki. I’ve been playing around with the AI toon shader myself for some recent work. One thing I did was to use the shading normal AOV then bring that into comp and key out different lighting directions to essentially do the lighting in comp manually. Gives a lot of control and flexibility over the look while being able to choose edge hardness or softness based on the parameters of the keying. So much potential there.
@midlet thanks mate ! i really enjoyed playing around with the shader, I can see it got potential's, You can def go with stylized looks if needed, I want to try it out with animations and moving cameras see how things would go :D