Part 4/10:
The creators draw inspiration from popular culture, notably Spielberg’s Ready Player One, which depicts a world where individuals live and breathe within a virtual universe. Andy explains that their goal aligns with this vision: to develop a universe that people can inhabit fully, living within it much like characters in a sci-fi narrative. This immersion isn’t limited to gaming; it’s about creating a second space—a communal hub outside of work and home—where social bonds can grow.