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In the classroom setting, children like Max—who has limited language skills—participated in VR sessions designed to improve joint attention. Teachers noted remarkable progress: Max could locate and identify objects like a chimpanzee or bird within the VR environment, reducing his anxiety and increasing his confidence. Such improvements demonstrate that VR can serve as a bridge between digital engagement and real-world skill development. The benefits extend beyond individual children; data showed that 10 out of 12 participating children exhibited measurable gains in joint attention, illustrating VR’s potential as a scalable therapeutic tool.