Part 6/13:
The controversy deepened with revelations about Ubisoft’s hiring of ideologically motivated consultants to craft the game's narrative. Notably, a developer from Assassin's Creed Shadow admitted in a now-deleted post that they sought “a non-Japanese character to fit the Japanese period,” revealing that the choice was not rooted in historical accuracy but rather in ideological representation. Their intention was explicitly to incorporate a Black protagonist into feudal Japan—an epoch where such characters were historically nonexistent.