Part 3/13:
This opposition wasn’t subtle. For example, IGN France’s editor recently made dismissive remarks implying that the presence of appealing female characters in games is inherently malicious, a comment highlighting the deep-seated bias against sexualized content in some parts of the industry. The media's war on Stellar Blade was further exemplified when in-game graffiti—sensitive to the issue of racism—was perceived as a political statement, prompting Sony to swiftly intervene and remove or alter content, suggesting an inclination to cater to censorship pressures.