Part 2/10:
Suicide Squad: Kill the Justice League was highly anticipated, especially given it was developed by Rocksteady Studios, the acclaimed creators behind the beloved Arkham series. Fans and critics initially expected a high-quality, engaging game—perhaps a worthy successor to the Dark Knight's adventures. However, early gameplay trailers and teasers raised red flags. Skeptics questioned the game's storyline, gameplay mechanics, and especially its live service model, which many players dislike due to concerns over grind-heavy content and monetization.
As the game launched on February 2nd at a price point of $70, public opinion swiftly turned negative. The gameplay footage, critical reception, and community feedback culminated in a harsh reality check: the game was a disappointment.