Part 8/10:
Live Service Model: The decision to make Suicide Squad a live service game disappointed fans who are increasingly tired of grind-heavy, monetized content. The diminishing player base suggests that players quickly lost interest, unable to find enough engaging content to justify their time or money.
Community and Fan Discontent: The backlash was compounded by the narrative decisions around beloved characters like Batman, whose departure and portrayal deeply upset long-time fans. This damaged trust and enthusiasm right from launch.
Timing and Expectations: Coming on the heels of Hogwarts Legacy, which set a high bar, Suicide Squad’s failure highlights how challenging it is for AAA titles to meet expectations if quality falters or the community feels betrayed.