1st edition has finally become limited! DCITY reveals final innovations for 3rd edition release.

in LeoFinance3 years ago (edited)

Get your first edition cards printed on or before March 19th!

Now, there is a contest to win, so lets get right into all the information you need to know about 3rd edition.

1. Dcity is a NFT token game built on HIVE

Okay, so this one is pretty obvious, but this is a game that already has a lot of rules, so if you are not up to date with editions one and two, I suggest you read some of my guides written on @ecoinstats or somewhere else (like here)

2. 3rd edition will include CRISIS

There are several types of crisis, all of which will lower our cities stats. Crisis are global, and so when they strike, they will affect all players equally - unless there is a prevention card activated. The chance for each crisis will go up each day that it is not activated, to a maximum of 20% chance. Some have certain conditions which will slow the rate of increase in probable outcome.

The new Crises are:

Pandemic - 20% of the population is sick and not working (Social support cost is increased by 0.4 for every sick citizen )
Fires - reduce income by 5%
Riots - reduce income and popularity by 5%
Economy Crisis - reduce income by 10%
Power Outage - reduce income by 5%
Nature Disaster - reduce income and popularity by 5%

3. Some Crises can be prevented with PREVENTION CARDS

New prevention cards will be produced by new buildings, and can be sold or activated (before such a crisis, buy guessing) to deliver a period of time (7 days) of prevention of a crisis should it happen to occur.

Vaccine (produced by Experimental Lab) when pandemic crisis happens (10% chance, stacks additively, 10 Experimental labs = 100%)
When used gives you 1 week prevention on pandemic (80% fewer sick people)

Crisis Bond (produced by Central Bank) when Economic Crisis happens (10% chance, stacks additively, 10 Central Banks = 100%)
When used gives you 1 week prevention on Economic Crisis

Prepared Police (produced by Police Academy) when Riots happens (10% chance, stacks additively, 10 Police Academies = 100%)
When used gives you 1 week prevention on Riots and doubles crime decrease effect of Police Station

Power Reload (produced by Power Distributor) when Power Outage happens (20% chance, stacks additively, 5 Power Distributors = 100%)
When used gives you 1 week prevention on Power Outage

Prevention card is lost after activation, with no guarantee that the crisis it prevents will actually happen.

Natural Disaster and Fires currently have no prevention cards associated with them.

4. Cards, including tech, can be combined using recipes into new cards!

The new cards are as follows:

Power Station (Cards needed: Construction Site, 10x Power Line, Office, Parking, Public Restrooms, 2x Basic Automation)
Special Effect: Produces Power Reload prevention card

Central Bank (Cards needed: Construction Site, Better Documentation Practice, 5 Bank, 3 Law Firm, Office, Parking, Public Restrooms)
Special Effect: Produces Crisis Bond prevention card

Golf Course (Cards needed: Construction Site, 10 Parks, 5 Forests, Office, Public Restrooms)

Transportation Hub (Cards needed: Construction Site, 2 Basic Automation, 5 Airports, 5 Train Stations, Office, 2 Parking, 2 Public Restrooms)

Drone Factory (Cards needed: Construction Site, Drone Technology, 5 MIC, 2 Laboratory, Office, Parking, Public Restrooms)
Special Effect: gives 10 war shares each

Police Academy (Cards needed: Construction Site, 2 Police Station, 3 School, 1 Office, 2 Public Restroom, 2 Police Equipment)
Special Effect: produces Prepared Police prevention card

Experimental Lab (Cards needed: 5 Laboratories, 2 Research Center, Office, Parking, Public Restrooms, Better Documentation Practice)
Special Effect: Produces Vaccine prevention card

Industrial Zone (Cards needed: Advanced Robotics, 30 Factories, Office, 2x Public Restrooms, Parking, Warehouse)
Special Effect: When Natural Disaster crisis event happens Industrial Zone will produce Dust for city.

Entertainment Zone (Cards needed: 2 Cinema, 2 Gym, 2 Restaurant, 2 Pizzeria, 2 Ice Cream Shop, 2 Public Restroom, 2 Free Internet Connection)

Police Lab (Cards needed:Construction Site, 4 Laboratories 1 Police station, Office, Public Restrooms, Parking, Police Equipment)
Special Effect: Increase probability to get Criminal when crime happens by 1%

University Campus (Cards needed:Construction Site, 10 Universities, 2 Laboratory, Office, Parking, 2 Public Restrooms, 2 Free Internet Connection)
Special Effect: Raise Tech Mining Max Cap by 1%

Here are the stats for the combined buildings:

image.png

There is also a whole new set of cards, many of which we have seen as 'ingredients' already in the new 'combine' recipes. I will include the list here for completeness:

image.png

image.png

5. Some new buildings, and a few old ones, can load in citizens for additional effects

image.png

This move makes citizens even more useful, although not worker/workers. Combined with the massively lowered amount of population being printed, it will be interesting to see the effects. Criminals, Scientist(s), Artist(s), Hard Worker and even Dust will have an additional use to produce income with these buildings.

I hope this provides everything interesting about 3rd edition in one place! Take a look, don't forget to leave any comments about your conclusions for me down below :)

Freedom and Friendship

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Seems like a fairly interesting change. I wonder how it will affect prices of cards and which ones will be the best for income/population. I like how different citizens now have different effects on top of population.

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Oh snap! I had no idea about the citizens loading into buildings, so glad I don't sell those.

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Yes! That was a big update, I am especially excited about what this means for BEER price, as well as my artists finally being tied to some increased INCOME.

Soon, your inevitable return to governance will commence.

It's going to be exciting, that's for sure.

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