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Saludos a toda la comunidad de #Splinterlands, espero que estén todos muy bien.
Hoy pude ganar gracias al poder mágico de "Shock Trooper" y a la habilidad "strengthen" de "Razorhound".
Uso un team "water" y me enfrento a otro team "Water" jugado por "liverpoonfc_lite" y solo sin los monstruos
de los elementos "Earth" y "Death" disponibles.
Greetings to the entire #Splinterlands community, I hope you're all doing well.
Today I was able to win thanks to the magical power of "Shock Trooper" and the "strengthen" ability of "Razorhound".
I used a "water" team and faced another "water" team played by "liverpoonfc_lite", and I only had the "Earth" and "Death" monsters available.


✅Ruleset: "Briar Patch"
Esta regla de batalla establece que todas las unidades recibirán la habilidad "Thorns",
los monstruos con ataque "melee" serán lastimados cuando ataquen.
Se recomienda usar monstruos mágicos, arqueros o con la habilidad "Reflection Shield".
Los monstruos "melee" con "shield" serán más resistentes a las espinas.
Si usas un monstruo con "Amplify", las espinas harán más daño.
This battle rule states that all units will receive the "Thorns" skill.
Melee monsters will be damaged when they attack.
It is recommended to use magic monsters, archers, or monsters with the "Reflection Shield" skill.
Melee monsters with "shield" will be more resistant to thorns.
If you use a monster with "Amplify," the thorns will do more damage.

✅Uso un team "Water" con ataque mágico y "ranged"
Mi arconte es "Marlai Singariel" que aumentará el poder mágico de mis monstruos en +1.
En la primera posición tengo a "Halfling Refugee", un neutral épico con buena salud a un costo mana 1,
pero no será muy activo porque su habilidad "weary" no se lo permite.
Mi segundo monstruo es "Daigendark Surveyor", sin ataque alguno pero será capaz de devolver la magia enemiga
porque goza de "Magic Reflect".
Mi tercer monstruo es "Ujurak Elder" es un neutral mágico que se mantendrá oculto hasta llegar a la primera posición
gracias a su habilidad "camouflage".
I use a "Water" team with magic attack and "ranged"
My archon is "Marlai Singariel" which will increase the magic power of my monsters by +1.
In the first position I have "Halfling Refugee", an epic neutral with good health at a mana cost of 1,
but it won't be very active because its "weary" ability prevents it.
My second monster is "Daigendark Surveyor", with no attack but it will be able to reflect enemy magic
because it has "Magic Reflect".
My third monster is "Ujurak Elder", a magic neutral that will remain hidden until it reaches the first position
thanks to its "camouflage" ability.
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✅Ubico un "resurgence", un "strengthen" y un "electrified".
Aquà tengo a "Abyssal Elemental" con "resurgence", un ser acuático que será capaz de resucitar con todas sus estadÃsticas
y provocará un pequeño temblor que hará 1 punto de daño a todas las unidades en la arena.
Casi al final está "Razorhound", un arquero de grandes orejas y nariz que aumentará la salud máxima de sus amigos en +1
gracias a su habilidad "strengthen".
Y mi último monstruo es "Shock Trooper", un hechicero dorado con gran poder mágico que hará mucho daño al tanque enemigo,
pero como goza de "electrified" hará 1 punto de daño a todos sus amigos a partir de la segunda ronda.
I place a "Resurgence", a "Strengthen", and a "Electrified".
Here I have "Abyssal Elemental" with "Resurgence", an aquatic creature that will be able to resurrect with all its stats
and will cause a small tremor that will deal 1 point of damage to all units in the arena.
Almost at the end is "Razorhound", an archer with large ears and a big nose that will increase the maximum health of its allies by +1
thanks to its "Strengthen" ability.
And my last monster is "Shock Trooper", a golden sorcerer with great magical power that will deal a lot of damage to the enemy tank,
but since it has "Electrified", it will deal 1 point of damage to all its allies starting from the second round.
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✅Me enfrento a un team "Water" con full ataque mágico
Su arconte es "Marlai Singariel" y aumentará el poder mágico de sus unidades en +1.
Su primer monstruo es "Asel Alagosdil" con "Divine Shield", será capaz de bloquear el primer ataque sin recibir daño alguno,
no goza de mucha salud y apenas tiene 1 punto de armadura.
En la segunda posición está "Saltwater Mage", un ninja que atacará a mi último monstruo y posee buena salud.
Y su último monstruo es "Mystic Scaleweaver", un hechicero que reducirá la velocidad de mis monstruos en -1 gracias a su
habilidad "slow" y goza de excelente salud.
I'm facing a "Water" team with full magic attack.
Their archon is "Marlai Singariel," and it will increase the magic power of its units by +1.
Their first monster is "Asel Alagosdil" with "Divine Shield," which will be able to block the first attack without taking any damage.
It doesn't have much health and only has 1 armor point.
In the second position is "Saltwater Mage," a ninja who will attack my last monster and has good health.
And their last monster is "Mystic Scaleweaver," a sorcerer who will reduce the speed of my monsters by -1 thanks to its "Slow" ability and has excellent health.
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👉Ronda 1
"Mystic Scaleweaver" es el más rápido porque logró reducir la velocidad de mis unidades, atacar y "Halfling Refugee"
logra resistir gracias a su buena salud.
Luego "Saltwater Mage" lanza su poder contra mi "Shock Trooper", este suceso no es bueno porque necesito que mi último monstruo haga mucho daño.
Es el turno de "Shock Trooper" para lanzar su gran poder pero el "Divine Shield" de "Asel Alagosdil" neutralizo el daño.
Después "Ujurak Elder" dispara su poder y logra abatir a "Asel Alagosdil" quien se convierte en la primera vÃctima de esta batalla.
Round 1
"Mystic Scaleweaver" is the fastest because it managed to slow down my units and attack, while "Halfling Refugee" is able to withstand the attack thanks to its high health.
Then "Saltwater Mage" unleashes its power against my "Shock Trooper." This isn't good because I need my last monster to deal significant damage.
It's "Shock Trooper's" turn to unleash its powerful attack, but "Asel Alagosdil's" "Divine Shield" neutralizes the damage.
Afterward, "Ujurak Elder" fires its attack and manages to defeat "Asel Alagosdil," who becomes the first casualty of this battle.


👉Ronda 2
"Mystic Scaleweaver" se encarga de someter a "Halfling Refugee" gracias a su gran poder, mi primera unidad es enviada
al cementerio de monstruos, que descanse en paz.
Ahora "Saltwater Mage" envÃa su magia hacÃa "Daigendark Surveyor", pero este resiste y además logra devolver su magia
al enemigo, quien quedó con 1 solo punto de vida y al borde de la muerte.
"Shock Trooper" no perdona y aniquila a "Saltwater Mage" con su potente ataque.
Round 2
"Mystic Scaleweaver" takes down "Halfling Refugee" with its immense power. My first unit is sent to the monster graveyard, may it rest in peace.
Now "Saltwater Mage" sends its magic towards "Daigendark Surveyor," but it resists and even manages to reflect the magic back at the enemy, who is left with only 1 hit point and on the verge of death.
"Shock Trooper" shows no mercy and annihilates "Saltwater Mage" with its powerful attack.


👉Ronda 3
La habilidad "electrified" de "Shock Trooper" acaba con la vida de "Ujurak Elder".
Luego "Mystic Scaleweaver" somete a "Daigendark Surveyor", quien pierde su vida pero antes de morir logra
reflejar la magia al enemigo y acabar con la última criatura porque se encontraba muy débil.
Round 3
Shock Trooper's "Electrified" ability ends Ujurak Elder's life.
Then Mystic Scaleweaver subdues Daigendark Surveyor, who loses his life but before dying manages to reflect magic back at the enemy and finish off the last creature because it was too weak.


✅¿Funciono mi estrategia? ¿Qué intentaré diferente la próxima vez?
Mi estrategia dio resultados, mi arconte "Marlai Singariel" logro aumentar el poder mágico de mis monstruos en +1,
permitiendo que mis unidades mágicas hagan más daño.
Mi primer monstruo, "Halfling Refugee" fue muy útil al resistir la primera oleada de ataques mágicos.
Luego "Daigendark Surveyor" estuvo genial al devolver los ataques enemigos incluso después de morir.
Mientras "Razorhound" fue un gran soporte para que mi escuadrón durará más tiempo en la arena y asà pudiera
hacer más daño al tanque enemigo.
Y "Shock Trooper" logró hacer mucho daño al tanque enemigo desde la lÃnea de fondo.
La próxima vez usaré un team "Death", mi arconte será "Razi Clanktrap" porque otorgará "close range" a todos mis
monstruos y si comparten el linaje "Gnome" ganarán "Painforge".
Mi tanque será "Nim Guard Captain" con "void", será muy resistente a los ataques mágicos.
Mi segundo monstruo será "Helheim Demon", una unidad "taunt" con "flying", será muy ágil frente a los ataques fÃsicos
y morirá recibiendo todo el daño porque goza de excelente salud para aguantar varias rondas.
Mi tercer monstruo será "Sorrow Harvester", un elfo que será capaz de reducir la salud máxima de enemigos en -1
gracias a su habilidad "weaken".
Casi al final colocaré a "Arachne Weaver", para que sane a sus camaradas usando su habilidad "Corrupted Healing",
sin embargo, reducirá la salud máxima de sus amigos en -1 cada vez que use su poder.
Y mi último monstruo será "Meriput Slinger" por su gran flecha y su capacidad para reducir la velocidad de su objetivo
en -1 porque goza de "impede".
Strategy work? What will you try differently next time?
My strategy worked. My archon, "Marlai Singariel," managed to increase the magic power of my monsters by +1,
allowing my magic units to deal more damage.
My first monster, "Halfling Refugee," was very useful in withstanding the first wave of magic attacks.
Then "Daigendark Surveyor" was great at reflecting enemy attacks even after dying.
Meanwhile, "Razorhound" was great support, allowing my squad to last longer in the arena and thus
deal more damage to the enemy tank.
And "Shock Trooper" managed to deal significant damage to the enemy tank from the backline.
Next time, I'll use a "Death" team. My archon will be "Razi Clanktrap" because it will grant "Close Range" to all my
monsters, and if they share the "Gnome" lineage, they will gain "Painforge."
My tank will be "Nim Guard Captain" with "Void," making it very resistant to magic attacks.
My second monster will be "Helheim Demon," a "taunt" unit with "flying." It will be very agile against physical attacks,
and will die taking all the damage because it has excellent health to withstand several rounds.
My third monster will be "Sorrow Harvester," an elf that will be able to reduce the maximum health of enemies by -1
thanks to its "weaken" ability.
Near the end, I will place "Arachne Weaver" so that it can heal its comrades using its "Corrupted Healing" ability.
However, it will reduce the maximum health of its allies by -1 each time it uses its power.
And my last monster will be "Meriput Slinger" because of its great arrow and its ability to reduce the speed of its target by -1
because it has "impede."

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