Valid concerns, we're trying to do our best to increase the pace of development, it was only til recently that we managed to catch up on debt with the vial sale and can look towards the future and increase development. We are hoping to also be able to hire a few more people in the coming months with a healthier hive price and more people buying vials as we make opening of them possible and start accepting crypto from the outside without forcing people initially to create a hive account.
The game will start out quite slow, this is on purpose to make sure no glitches occur where a player finds an abuse vector and gains a lot of rare creatures or items that'll mess up the in-game economics. At the same time it's best to launch something rather than wait til we have more which may cause people to become more impatient, so we'll be soft-launching PvE where people can battle wild creatures and attempt to capture them. It'll take a bit longer until players will be able to freely roam and play the game in an open-world and do more encounters, etc.
Thanks for replying!
I understand the plan of soft-launching a slower-paced game at first. It would be much harder to fix the damage caused by eventual abuse later on.
Looks like things are headed in a good way