Goo Ball - Big and small game mechanics

in Game Development3 years ago (edited)

gogogo.png

Well well well.
I don't know what I'm actually making but I'm exploring opportunities and mechanics with the new feel from the physics engine
I really like the feel and the bugs are not as big as the standard version of the rooms. That is kinda weird if I think about it,
probably I'm gonna encounter huge bottlenecks down the road but let's see, for now is all fun.

I'll showcase how the changing avatar system work more in depth with a new post, I'm really proud of it as is really
an easy solution that open up a ton of gameplay options. Basically the main player controlled entity is the mouse Hand
from that you can change to other interactible object to move around the levels. And this last days I worked on a
gooball (paying tribute to the old but always cool World of Goo https://it.wikipedia.org/wiki/World_of_Goo)

The Goo Ball is a simple rotating wheel with the spin that it can be shrinked by working the Hand on it when the charge is
ready, in this state can pass through small gaps but has a reduced speed and jumping options.
Then it can be turned back into it normal size by clicking again when the energy is restored.

Still I have to work on the art and direction of this junkyard sandbox game.

Thank you for reading and well have a Sunday everybody :D

▶️ Watch on 3Speak


Another little video of the early Goo Ball


▶️ 3Speak

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