Rising Star Music Promoter Is Live! - Details & Video Tutorial

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We have always had a vision of making Rising Star a complete music industry simulation that does not just include musicians carrying out missions but also other facets of the industry such as: promotion, management, production, touring, record deals, etc.

Introducing Music Promotion

We are excited to reveal the next stage in this plan - Music Promotion!

You may have noticed that we created a new token, STARPRO, with a fixed supply on Hive Engine.

This token will work differently than STARBITS as it will be produced with a fixed supply each day and distributed based on player's participation in the new Music Promotion feature.

How Music Promotion Works & Tokenomics

There is a full video tutorial below.

  • Players bid on the various missions in the game that are eligible for promotion with STARBITS.
  • As players complete missions whoever has the highest bid at that time receives 1 share in the daily pool.
  • Throughout the day players compete for their share of the pool.
  • At midnight UK time the stats are finalised ready for payout the next day.
  • If the total STARBITS spent by players for promoting missions (excluding "risingstargame") is less than 100,000 then the pool is reduced to the percentage that has been spent (this stops individual players being over-compensated on days when there are not a lot of others promoting).
  • The maximum daily payout is 100 STARPRO and is paid out on the following day.

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Let's break the screen down to explain how this will work.

Live Mission Log

Shows real time data on missions carried out by players and who received the "Promoter Point" for each eligible mission.

Your Pool

Transfer STARBITS from you in-game balance to the Promoter Pool to bid on missions. STARBITS transferred to the pool CANNOT BE RETURNED to your balance.

Your Reward Share Today

Shows the percentage of the payout you currently have. This value can increase and decrease throughout the day as you compete with other promoters.

Your Current Payout

The current number of STARPRO you will receive. Again this value can increase and decrease throughout the day.

Total STARBITS spent today by all players

The cumulative total of all STARBITS paid by promoters for the current day.

Current Pool Payout

Percentage of the 100 STARPRO maximum pool payout that will currently be sent. This is based on the percentage of STARBITS out of 100,000 that have been spent by promoters.

  • When you place a bid on a mission you will outbid the current promoter by 1 STARBITS.
  • If your pool gets to 0 then your bid will automatically be removed and the next lowest bidder will start to accumulate the Promoter Points.

Use Cases For STARPRO

We will be introducing exclusive NFTs and features in the game that are only available with STARPRO. The first is already live - "RU1 Paula".

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RU1 cards can be purchased from us for 25 STARPRO and you will need to pay 1 STARPRO every time you use one. They will instantly finish a standard 5 minute mission (not a Crafting Fair mission, a new card will be released shortly for this).

Video Tutorial

We hope you will enjoy this new addition to the game and we look forward to your feedback in the comments below or our Discord server.

Cheers and rock on \m/
Jux.


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This may appeal to those into management games. I can see certain people going big on it. I may give it a go to see how it works.

!LUV

RU1 Paula has an excellent use case. Well done releasing this. BTW is there an advantage to having more than 2 !st Birthday Cake Cards?

Thanks!

BTW is there an advantage to having more than 2 !st Birthday Cake Cards?

They are limited in number so may go up in value and they can all be used to give you energy in the game.

That means I get 2X the boost with 2 cards, right?

Well the boost is that it returns your energy to 100%. If you use two at the same time it won't give you 200% energy. You cannot go above 100%. However you only have to wait 12 hours to use each card again.

Thank you for the information 😃

I think, what JUX is saying here is that, when you use one card it'll increase the energy to 100%. It's up to the player in how much time he/she utilize that energy, 1 hour, 2 hours et cetera, and then the second card can be used to increase the energy to 100% once again. There is no advantage in using more than one card at the same time, it'll waste the other cards function after the first one if used immediately.

Once a card is used, it can again be used after 12 hours.

Yes, I figured that out by playing the game. Thank you for the response.

More useful for starbits, that is an advance for the token. And more complexity for the game that will make it more entertaining. Looking forward to digging deeper into the video to get started as a promoter


Posted via MusicForLife.io

@risingstargame but no chance to buy starpro from the market

Yes there will be. As explained in the video we will be selling our 20 a day.
Also players may decide to sell those that they earn from the game.

Hi @risingstargame, you were just shared some LUV thanks to @steevc. :) Having at least 5 LUV in your wallet enables you to give up to 3 LUV per day, for free. See the LUV tokens in your wallet at https://hive-engine.com or learn about LUV at https://peakd.com/@luvshares https://ipfs.io/ipfs/QmUptF5k64xBvsQ9B6MjZo1dc2JwvXTWjWJAnyMCtWZxqM

Rock solid update. This is going get more players involved for sure. Question, what happens to the Starbits that is spent through promotion? Are they burned? Thanks!

Effectively yes.

What will happen in case of the out-bid?

"Music Promotion" is an interesting concept and even more interesting is the card RU1 but, I don't think, many of the players (except the collectors, like me) will be willing to spend 25 STARPRO just to finish 5 minutes missions instantly and when they have to pay 1 STARPRO every time they use this card. RU1 suggests that there would be more cards in the series but, IMHO, at least, start the card for finishing 1 hour missions instantly. Just a suggestion, though.

Thank you for the feedback.
The runner cards are just the first of many use cases for STARPRO.

Having a card that allows you to finish a 1 hour mission was something we thought about however it allows people to earn a lot more STARBITS so the price for the card and for it's use would have to be so high that it would be hard to get enough STARPRO to buy them. The main thing we want to avoid is increasing STARBITS inflation with anything we do with STARPRO.

Just curious. Do you get your bid back if you don't win? Say I bid 10,000 starbits and lose to someone bidding 100,000. Do I get that 10k back? Thanks, great idea btw

Your bid will stay active until a mission completes and you are the highest bidder. If you are never the highest bidder then you can cancel your bid at any time.

I assume that works similarly to staking then ?