[NES] Tiny Toon Adventures - Day 2

in DTube3 years ago


I like the idea of having an exchange center where player can continue playing by exchanging carrots for more life. Sometimes, a game must make user feel they have a chance, so the player can continue playing, rather than awfully horrible kind of difficulties that will drive player away. Lost several life, but able to recover from the collected carrots, so I can continue play.


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