I spent another $50 USD on Dcity to avoid Crisis and Criminals!

in #leofinance3 years ago

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So why such fascism? Well it all has to do with the impending dCity update.

https://peakd.com/hive-140217/@dcitygame/update-post-1

First edition cards are going the way of the dodo..

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See that id number? That's a vintage card. I'm sure it's going to be like Pokemon cards. It is amazing to see how much the game has grown. I was once in the top ten. Of course the big holders soon came along and punched me down to the top 25, then to the top 50. That's alright; I'm still an early adopter.

The truth is this game brought me to dolphin status rather quickly. I am now in a position to just HODL SIM and I'll be spending it on the 3rd edition.

So incase you missed it here it would seem crisis is coming to dCITY:

Pandemy - 20% of the population is sick and not working (Social support cost is increased by 0.4 for every sick citizen )
Probability - 1-20%, goes up 1% daily

Mass Fires - reduce income by 5%
Probability - 1-20%, goes up 1% daily

Riots - reduce income and popularity by 5%
Probability - 1-20%, goes up 1% daily or 0.8% if police tax is on

Economy Crisis - reduce income by 10%
Probability - 1-20%, goes up (1-(total_tax/100))% daily

Power Crisis - reduce income by 5%
Probability - 1-20%, goes up 1% daily or 0.8% if energy tax is on

Nature Disaster - reduce income and popularity by 5%
Probability - 1-20%, goes up 1% daily or 0.8% if energy tax is on

Probability goes back to 1% for crisis when crisis happens.
Few crisis events can happen at the same time.

Inspired by real life events I gather.. oh and citizens can now become criminals.

New Citizen - Criminal
When crime happens, one of the player citizen cards can be changed to Criminal.
Chance for that is reversed Crime probability, so if a player has a 20% chance for crime they also have an 80% chance to get a Criminal citizen.

Criminal Citizen income -1 popularity -50

So I'm beefing up security and I'm also BOOSTING SIM earnings from first edition cards. Crisis means SIM will be some what harder to earn! Just a tip before time runs out!

New cards:
3rd Edition:

Construction Site (20%) required for every combine
Power Line (5%) income 6, workers 4, popularity -2
Office (10%) income 10, workers 20, popularity 5
Parking (5%) income 5, workers 5, popularity 2

Prevention Card:

Power Reload - prevents Power Crisis for 7 days (on transfer out to game account)

Combined:
Power Station (Cards needed: Construction Site, 10x Power Line, Office, Parking, Public Restrooms, 2x Basic Automation)

Produces Power Reload prevention card - when energy crisis happens (20% chance, 30% if energy tax is on)

Summary of stats for used buildings: income: 77, popularity: -18, workers: 67

Stats of combined building: income: 80, popularity: -25, workers: 60

Construction Site is burned when constructing a new building, but player can convert the combined building back to other used cards. As you can see there, technology will be used for combining as well.

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This game. I'm going to have to check it out one of these days. Although, I may need to spend 3X that amount for the exact same reasons in real life first. 😁🦁

Posted Using LeoFinance Beta

It's all about priorities. You have to do what you have to od. I would actually hope you can spend the $50 in real life to make the same amount of rewards/dividends!