So why such fascism? Well it all has to do with the impending dCity update.
https://peakd.com/hive-140217/@dcitygame/update-post-1
First edition cards are going the way of the dodo..
See that id number? That's a vintage card. I'm sure it's going to be like Pokemon cards. It is amazing to see how much the game has grown. I was once in the top ten. Of course the big holders soon came along and punched me down to the top 25, then to the top 50. That's alright; I'm still an early adopter.
The truth is this game brought me to dolphin status rather quickly. I am now in a position to just HODL SIM and I'll be spending it on the 3rd edition.
So incase you missed it here it would seem crisis is coming to dCITY:
Pandemy - 20% of the population is sick and not working (Social support cost is increased by 0.4 for every sick citizen )
Probability - 1-20%, goes up 1% daily
Mass Fires - reduce income by 5%
Probability - 1-20%, goes up 1% daily
Riots - reduce income and popularity by 5%
Probability - 1-20%, goes up 1% daily or 0.8% if police tax is on
Economy Crisis - reduce income by 10%
Probability - 1-20%, goes up (1-(total_tax/100))% daily
Power Crisis - reduce income by 5%
Probability - 1-20%, goes up 1% daily or 0.8% if energy tax is on
Nature Disaster - reduce income and popularity by 5%
Probability - 1-20%, goes up 1% daily or 0.8% if energy tax is on
Probability goes back to 1% for crisis when crisis happens.
Few crisis events can happen at the same time.
Inspired by real life events I gather.. oh and citizens can now become criminals.
New Citizen - Criminal
When crime happens, one of the player citizen cards can be changed to Criminal.
Chance for that is reversed Crime probability, so if a player has a 20% chance for crime they also have an 80% chance to get a Criminal citizen.
Criminal Citizen income -1 popularity -50
So I'm beefing up security and I'm also BOOSTING SIM earnings from first edition cards. Crisis means SIM will be some what harder to earn! Just a tip before time runs out!
New cards:
3rd Edition:
Construction Site (20%) required for every combine
Power Line (5%) income 6, workers 4, popularity -2
Office (10%) income 10, workers 20, popularity 5
Parking (5%) income 5, workers 5, popularity 2
Prevention Card:
Power Reload - prevents Power Crisis for 7 days (on transfer out to game account)
Combined:
Power Station (Cards needed: Construction Site, 10x Power Line, Office, Parking, Public Restrooms, 2x Basic Automation)
Produces Power Reload prevention card - when energy crisis happens (20% chance, 30% if energy tax is on)
Summary of stats for used buildings: income: 77, popularity: -18, workers: 67
Stats of combined building: income: 80, popularity: -25, workers: 60
Construction Site is burned when constructing a new building, but player can convert the combined building back to other used cards. As you can see there, technology will be used for combining as well.
This game. I'm going to have to check it out one of these days. Although, I may need to spend 3X that amount for the exact same reasons in real life first. 😁🦁
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It's all about priorities. You have to do what you have to od. I would actually hope you can spend the $50 in real life to make the same amount of rewards/dividends!