Rulesets are one of the most exciting pieces of Splinterlands that always keeps the game fresh and challenging, even for players that battle tens of thousands of times.
See below for a complete list of all current Rulesets for reference.
Each time a Splinterlands player goes to battle and an enemy is found, a different set of parameters for the upcoming battle are set. The player is presented with:
- The 5 most recent teams played by their "enemy.'
- The Ruleset(s).
- Mana Cap - Can be anywhere between 12-99.
- Playable Splinters
- A ticking clock with no more than 3 minutes on it.
Between the Rulesets, Mana Caps and the fact that only certain Splinters can be used, there are an incalculable number of possible outcomes, and that's just when it comes to generating the battle. Once you factor in the nearly 300 different unique cards (plus Gold Foil) and the fact that each of them can exist at many different levels, the theoretical numbers are staggering. But hey, I'm not really a numbers guy.
I can confidently say that no matter how many times I battle in Splinterlands and no matter how many years I play, I will never see the same battle twice. There are simply too many variables. The possibilities are endless, and that's probably why the game is so endlessly challenging and rewarding.
Here is the list of Rulesets currently in the Splinterlands battle rotation.
Sometimes the Ruleset is simply "Standard," which means of course that no Rulesets apply. Otherwise, either one or two Rulesets are always used.
Standard No Rulesets apply. | |
Back to Basics Monsters lose all abilities. | |
Healed Out All healing abilities are removed from Monsters and Summoners. | |
Heavy Hitters All Monsters have the Knockout ability. | |
Silenced Summoners Summoners do not give any stat buffs or debuffs or grant/use any abilities. | |
Aim True Melee and Ranged attacks always hit their target. | |
Super Sneak All Melee attack Monsters have the Sneak ability. | |
Melee Mayhem Melee attack Monsters can attack from any position. | |
Keep Your Distance Monsters with Melee attack may not be used in battles. | |
Weak Magic Magic attacks hit Armor before reducing Health. | |
Up Close and Personal Only Monsters with Melee attack may be used in battles. | |
Lost Magic Monsters with Magic attack may not be used in battles. | |
Unprotected Monsters do not have any armor and do not get armor from Abilities or Summoner Buffs. | |
Target Practice All Ranged and Magic attack Monsters have the Snipe ability. | |
Fog of War Monsters lose the Sneak and Snipe abilities. | |
Armored Up All Monsters have 2 Armor in addition to their normal Armor stat. | |
Earthquake Non-flying Monsters take 2 Melee damage at the end of each round. | |
Reverse Speed Monsters with the lowest Speed attack first and have the highest chance of evading attacks. | |
Close Range Ranged attacks may be used in the first position in battles. | |
Broken Arrows Ranged attack Monsters may not be used in battles. | |
Equalizer The initial Health of all Monsters is equal to that of the Monster on either team with the highest base Health. | |
Lost Legendaries Legendary Monsters may not be used in battles. | |
Taking Sides Neutral Monsters may not be used in battles. | |
Rise of the Commons Only Common and Rare Monsters may be used in battles. | |
Little League Only Monsters & Summoners that cost 4 Mana or less may be used in battles. | |
Even Stevens Only Monsters with even Mana costs may be used in battles. | |
Odd Ones Out Only Monsters with odd Mana costs may be used in battles. | |
Stampede The Trample ability can be triggered more than once per attack if the trampled card is killed. | |
Noxious Fumes All Monsters start the battle Poisoned. | |
Equal Opportunity All Monsters have the Opportunity ability. | |
Explosive Weaponry All Monsters get the Blast ability. | |
Holy Protection All Monsters get the Divine Shield ability. | |
Spreading Fury All Monsters get the Enrage ability. |
Which Ruleset is your favorite? Personally, I love Back to Basics.
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Exactly the reason this game is so much fun even though it is pretty simple on the surface, the experience will always differ, at least slightly, even when you use the same monsters. There are so many things that can be different, including rules, levels, and the opponent's preferences.