Splinterlands as an E Sport Countered by Artificial Intelligence?

in #splinterlands3 years ago (edited)

Bots, Artificial Intelligence Beating Humans at Splinterlands?

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If we start putting significant money out in the tournament prize pools then it becomes valuable enough to
create an artificial intelligence or bot to play instead of us.

I've already thought of a possible solution: Humans could be watched by judges to head off cheating. Players could play in the same room and be watched if possible.

It reminds me of the chess matchup between machine and human. Do you think there are more possible moves in different formats and lineups in Splinterlands than there is in chess? Here is what a quick search of chess moves turned up.

"Most players agree that looking at least five moves ahead (ten plies) when necessary is required to play well. Normal tournament rules give each player an average of three minutes per move. On average there are more than 30 legal moves per chess position, so a computer must examine a quadrillion possibilities to look ahead ten plies (five full moves); one that could examine a million positions a second would require more than 30 years."-wikipedia

A famous chess player, Kasparov, wrote this "The great contest of man-versus-computer chess is over. “Today, for $50, you can buy a home PC program that will crush most grandmasters,”

In case you were wondering when man fell from his position of domination, "On February 10, 1996, Deep Blue beat Garry Kasparov in the first game of a six-game match—the first time a computer had ever beat a human in a formal chess game"- Smithsonian Magazine

Which is harder chess or Splinterlands? If prize pools get to really serious money in Splinterlands how powerful might bots become? How powerful are bots now? Do you have a solution to combating bots in Splinterlands?

Fire away in comments!

P.S. Did you miss https://peakd.com/splinterlands/@marcuswahl/what-s-in-a-game-splinterlands-and-beyond