My contribution this week:
- https://www.splintertalk.io/hive-13323/@mercurial9/molten-ogre-weekly-battle-challenge-or-or-ep-70-or-or-splinterlands
- https://www.publish0x.com/mercurial9/molten-ogre-weekly-battle-challenge-ep-70-splinterlands-xgpzkvj
- https://read.cash/@merurial9/molten-ogre-weekly-battle-challenge-ep-70-splinterlands-2191bcba
- https://steempeak.com/splinterlands/@mercurial9/molten-ogre-weekly-battle-challenge-or-or-ep-70-or-or-splinterlands
- https://www.uptrennd.com/post-detail/molten-ogre-weekly-battle-challenge-ep-70-splinterlands~ODcwNjk3
- https://za.pinterest.com/pin/755830749962446078
- https://noise.cash/post/1vk623z3
https://steemmonsters.com?p=battle&id=d8b3cb4ce3612830e9af1c076c73922e5ff46dd9&ref=chadmichaellibby
In this battle, the Sea Monster did not get poisoned, and I lost because of it. Was this a glitch?
Hi! The Kelp Initiate has CLEANSE which removes the negative effects (poison) of the friendly monster in first position. When the battle first starts, it shows the Sea Monster has poison, but then CLEANSE is activated and it's removed. :)