Announcing 21 New Reward Cards

A set of 21 new Reward edition cards have been completed and are scheduled to be released on Monday, September 13th, 2021. There will be three new cards from each Splinter element as well as three Neutral cards, and the breakdown of rarity will be: 6 Common, 8 Rare, 4 Epic, and 3 Legendary cards.

The new Reward edition cards will feature the new card frame artwork from the upcoming Chaos Legion set and will also share the new DEC burn rates and collection power rates with the Chaos Legion cards which are detailed below. The amount of cards required to combine to reach each level will remain the same for these new Reward cards as it is for the Untamed edition.

Please note that the new Reward cards will be available in daily quest reward loot chests right away, but they will only be available in season reward loot chests starting at the end of the current ranked play season. This means that players who still have unclaimed rewards from previous seasons will not receive the new Reward cards in those loot chests.

As always, we want to thank our amazing playerbase for their support and understanding as we continue to focus primarily on supporting the unprecendented growth we have seen over the past couple of months and which we expect to continue into the future. There is still a lot of behind-the-scenes work to do for that but we are also trying to get new features released in parallel as much as possible.

Print Limits

To attempt to keep pace with the astonishing level of growth that Splinterlands has been experiencing lately, the print limits for the new Reward edition cards will be 20x the limits for previous Reward edition cards. The new limits are as follows:

  • Common - 8,000,000
  • Rare - 2,000,000
  • Epic - 800,000
  • Legendary - 200,000

While at first glance that might seem like a huge amount of cards, when you consider the current size and growth trajectory of the player base and the amount required to combine to reach max level, it is pretty well in line.

With these limits, there will only ever be a total of around 18k max level versions of each card (regular foil), which means that less than 10% of the current daily active accounts will ever be able to own a max level regular foil version of these cards. Additionally, there will only ever be a total of around 1k (Legendary) - 4k (Common) max level gold foil versions of each of these cards, making max level gold foil versions still quite rare and hard to come by.

Collection Power & DEC Burn Value

As mentioned above, the new Reward cards will have the same Collection Power and DEC burn rates as the new Chaos Legion set cards will have. These will be half of the Collection Power & DEC burn rate of the Untamed edition cards, and additionally the Collection Power & DEC burn rate of gold foil cards will be 25x the regular foil version of the cards rather than 50x as it has been in the past. The new rates are shown for each type of card in the table below:

RarityReg. FoilGold Foil
Common5125
Rare20500
Epic1002,500
Legendary50012,500

Updated Loot Chest Reward Percentages

Now that there will be a new set of reward cards with higher print limits available as loot chest rewards, we will also be able to adjust the percentages for the different types of rewards. Once the new Reward cards are released the loot chest reward percentages will be updated as follows:

  • Reward Card - 50%
  • DEC - 25%
  • Potion - 25%

Please note that a 1% of chance of receiving a Chaos Legion pack will also be added in (in place of 1% chance of receiving a potion) when the Chaos Legion set is released.

Show Me the Stats!

For those of you who were hoping to see the stats of all of the new cards, we're sorry to say that we're not going to show them here! We will officially reveal the couple of cards that were teased in the last AMA, but as for the others you're going to have to discover them on your own when they are released...BUT we will announce that a few of the new cards will feature some of the new abilities we have planned for the upcoming Chaos Legion set, which we will also reveal below!

New Abilities
Amplify - Increases Magic Reflect, Return Fire, and Thorns damage to all enemy monsters by 1
Forcefield - This Monster takes only 1 damage from attacks with power 5+
Camouflage - This Monster cannot be targeted for attacks unless it's in the first position
Deathblow - This Monster does 2x damage if their target is the only Monster left on the enemy team

Lava Launcher

Goblin engineers of the Burning Lands have outdone themselves with the latest model of the Lava Launcher, which unlike its predecessors, actually launches lava. The load chamber holds a fairly large amount of liquid magma, which is somehow balled up and launched toward enemies. Once it leaves the load chamber, the outside of the lava ball hardens instantly, making it land with highly destructive explosive power.

This weapon was developed by Azad goblin engineers under the employ of the Torch and being paid handsomely for their developments. Its creators were named Irv and Sterv Flanklin, a pair of twin brothers who specialize in weaponry and vehicular design. They’re happy to say that of the first 100 Lava Launchers made, more than 40 of them did not catch fire with the driver inside.

Djinn Oshannus

Dawn of the Djinn 3 of 4 - The Djinn are angry at the way they were tricked by the Planet, but also appreciative that they can now enjoy this limited freedom, each trapped by natural forces. The Djinn possess powerful ancient magic of their own, which is now charged into the force of one element for each of them. The ancient demons of war are an awkward bunch to be chosen as a planetary defensive force, but they are also impressively capable of the job. As long as they are bound by the Planet, they will do its bidding. Whatever their would-be choices and allegiances, they will fight against the Chaos Legion to protect the sixth mana gate.


Stay tuned for more updates from the Splinterlands!

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NOTE: All rewards from this post will be burned.

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Will be interesting to see how the market prices affect these new cards.

Older cards may see an increase in value due to them being much rarer versus new ones. But. With all these new cards flooding the market (especially if they're good) the overall price of all card will go lower. I guess the game will be more affordable if you are in to play and more expensive for the collectors. Who knows!

Older cards may also decrease in price if they will have an anti from these newer cards. Hence will became from meta to not. :D

In other CCG like Magic the Gathering, a new expansion usually means that the majority of the older cards get cheaper because 1) the demand for new cards will be high and the older ones will be less demanded and 2) the older cards get sold to pay for the new ones.

The exception are older cards that combos with the new cards.

It makes a lot of sense

Oshannus? is that a name?

Nice!!!

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Can't wait for the new cards just keep getting potions and low dec at the moment.

Increased print limits.
Adjusted loot chest percentages.
New burn value for the latest edition cards.
New abilities!

Wow.

Why are people so worried about amplify and Mylor? Amplify will be an ability of a new summoner right? ... right?
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Was it confirmed? that would ease my worry if that's the case. Hopefully it is

Not that I know about. But I really believe it's a summoner ability, or else it would be unbalanced. 😣

Great to see reward cards again available in the Loot Chests and also at the end of this Season. This was a well-waited event and seeing it in motion simply shows that Splinterlands doesn't the only promise, but also delivers. This is the way!

Also love that they took into consideration the exponential growth that's going on in an effective way.

Uber news. I just really hope they will do something with the quest potions. They are really expensive now, and not paying out..

Ah thats exciting! The lavalauncher is going to be highly destructive paired with a Yodin...

I'm looking forward to getting my hands on a level 3 or 4 one that's for sure!

Pretty amazing news overall.

Bit scared about such steep print increase, but that also mean good old print limit cards will probably go up... even more...

Well when we have 150k accounts signing up in a month they need to take that into consideration lol. There will be lots of the older cards that get swiped off the shelf if we can get the player base that’s just starting out to have some success in getting a stronger deck.

The abilities are off the hook, friends and I were discussing for so long what do the pictures represent and what are the effects Forcefield seems pretty fking cool ngl

Awesome updates some rewards cards are needed for sure to get those new players building some decks to better battle with. Should start boosting retention numbers. Also sounds like Chaos packs might not be all that far away ;)

Excited for the new cards!!!!!!!!!!!!!
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lets go!!! About time cant wait for the new cards!!

push and shove people. PUSH and SHOVE! Thanks for your fantastic update and the exciting new gameplay!!!

That's awesome news. Thanks for adding burn information as well.

YES I'm so hyped about this!

Amplify is going to be ROUGGHHHH with Mylor, oh gosh.

EDIT: I misread on the Forcefield ability, removing question

Owster's gonna be rocking a bit too, I think.

This is amazing! I am looking forward to see cards in the loot chests again :D

The new abilities look awesome! So many combinations running through my mind already:)

Deathblow sounds awesome against Kron and other tentpole teams. Looking forward to Monday!

I hope I am not the only one who is fully excited about this game moving forward and announcing new and better updates for the game.

I'm really excited for Deathblow as an answer to Llamakron. I vastly prefer "silver bullet" balancing to direct nerfs. Great add!

For sure love this as well! They introduce a crazy effective skill or combo but in the future release make a way for somebody to counter it. Lord arianthus aficionados aren't as strong nowadays!

Amazing, this is great news! Thanks!
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Please adjust down the Thorn damage. with the new ability Amplify, everyone will use Mylor!

Nice!!! Hope I can get these cards.

Yeah! I also want one :D

Awesome!!!

YEAHHH!!!!!!

Geiler Lava Panzer.
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yeeeeeeeeeeahhhh!!!!!
Lets goooo

😁😁😁

Meta will change for sure!

Great news!

Cards with this ability will be extremely dangerous and expensive. 🤤

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Probably a summoner ability if you ask me.

This is epic, Just getting back into it and new cards coming out. Time to stack cards

Those new card frames are getting me stoked.
Looks sharp, more professional.
This is all good news to me.
Can't wait for Chaos Legion.

Can't wait to pair an Amplify monster with Mylor, will be interesting to see how the new abilities affect the current meta strategies.

Great job. The new abilities, artwork and card design are all fantastic. Very much looking forward to this.

Both those cards look awesome.

The new print rates make sense. I suspect you will still be replacing them sooner then you think.

#successlooksallotlikehardwork

Yous are doing great, don't forget to sto, sitback and enjoy all your handy work.

I can't wait to play with these amazing rewards cards.

Very cool, indeed. Just in time for the end of the current season. I love the direction everything has been going lately. Feel like a kid again waiting for the release of Chaos Legion! I would have never thought that I would have found something I enjoy as much as this. Look forward to everything coming, especially land and the new abilities :D

Give me pls I'm new to the game

amazing , letz see

Looking awesome, can't wait for the update!

A question tho, how would camouflage work exactly? For example, if a camouflaged monster is in last position and the enemy has a sneak monster, would it attack your second-to-last monster instead?

Good scenario question. I think it might do that, with snipe it would certainly go to a different card if it were available but for sneak I wonder since it just attacks the back no matter what.

The cards are great and I can't wati to use the new abilities but why is the math based on Max level cards when most of these cards will never be combined even once and most players don't play at max levels?

You guys are going to bury us with the amount of CL cards released aren't you?

In order to get a max level card you have to spend a bunch of money on other cards to get max summoners. It might not seem like a big deal to people who are running around with level 2 and 3 summoners but making sure there aren’t too many max level cards is important. There aren’t that many people with decks at max levels. Don’t want to make too many cards so that everyone can max a card just by playing. With my account the way it is, the highest I have gotten to in a cards print series is level 8 without buying any. If we print way more then even someone in gold league could max a card which would ruin the long term sustainability of the game in my opinion.

I just think they are printing too much all the way around. This game was built for a few thousands daily active accounts and even right now that its grown to 215k active accounts we are still buried in inventory. Whales sitting on mountains of unused cards while thousands of even the most popular cards sit idle on the rental markets. Look how many of each of these epic cards are currently sitting on the market unrented. And there are hundreds more for sale. Now they think we need even higher numbers because player growth? They need to be really careful here because without scarcity, people lose interest. We have enough cards in the game right now for probably 1 million players. I have hundreds of copies of "rare" cards I haven't even bothered trying to rent out because price is already pinned to the floor with 1000 copies competing for .1 dec and most sitting idle. Why add mine too? And I am small compared to some of these accounts that are 20x my size but aren't playing 1/100th of their decks and would crush the market if they tried to rent them out. The idea now that we will issue based on how many maxxed out cards it will create when most cards don't get combined ever is just weird to me and dangerous.

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A 0 mana card would be interesting. Hard to say whether that would be a good or bad thing, but it would certainly make it ubiquitous in any battle that doesn't use every card slot in the battle's total mana budget.

Have you seen the furious chicken? Those are the only 0 mana cards currently in existence.

The little goblin in the lava launcher looks so happy <3

Exiting updates!


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I am excited to see the new rewards cards! Hopefully, the new expansion packs will become available soon as well. I started the game with the idea of "Play to Earn", now I'm thinking, "we don't need food, I need a better summoner"... :-)

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