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RE: Scouting Adventure - Game 49 - Day 35 (July 24, 2020)

in #steemace5 years ago

Congratulations on being the first to hire a worker.
The worker needs to eat, so you are in desperate need for food. I just realized we have not established consequences for not feeding the workers. I figure they would just quit and keep their house, so you would need to build a new house in order to hire a new worker. You do have coins, so could buy food and keep the worker from quitting. Alternatively, the worker gets to eat the last food and you go hungry until you get more food.

I'm trying to decide if the workers will have movement actions like us or not. I think it simplifies things if they just do work, so no movement actions. That way I won't need markers for each worker. However, they will need tools to do their jobs, so the worker will be using your hatchet. I may need to experiment a bit with logging what items the workers have.

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I see, in that case, rather than running down to the cabins I use my first action to go to the river and the next two to fish for food. I'll give my worker my hatchet as well.

OK, sorry about that. I should have planned better. I'm over-loaded with things to do at this time and doing everything at the last minute.

No worries, it's fun watching this game expand!

I moved you down as low as you could reach (2H-8) so that you are closer to the bunk-house.