Scouting Adventure - Game 49 - Day 168 (Dec. 4, 2020)

in #steemace3 years ago

There is currently room for only 3 more players.

Curate here at the 5-minute mark before the 67,000+ SP vote comes in!

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Objective:

You woke up to find that all the (inactive) weak scouts have been kidnapped. Your goal is to bring them back home.
The kidnappers have our scouts secured in a log cabin and are demanding 10,000 Steem to release them.
We cannot cave in to ransom demands, so the only way out is to take our people back by force.
After killing all the kidnappers outside of the cabin, P4 opens the door of the cabin to find the kidnapped victims inside and seemingly held by a magical barrier.
P4 also manages to see a large wizard about to release his magic, so he quickly ducks behind the wall.

Players can see a spreadsheet with their inventory and health here:

ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing (make sure you are on the SCOUTING tab).

The Rules of this game can be found here:

on Steem
on Hive

Prizes:

Everyone who plays gets daily up-votes on their comments. The reward is much bigger on Steem. (Delegating SP will increase the vote value).
Survivors can also 3D-print their own "survival" token using this link.
And
Survivors may claim their buttons by copying and pasting the following code and proudly display them on their pages:
![SurvivedButton2.png](https://steemitimages.com/DQmTam1MrwcbLssSvPykpvUNYVY4aJKfhE2pQnTMwQRzzSh/SurvivedButton2.png)

![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)

Tagging players (@improv, @simplegame, @mariita52, @bashadow, @erikaflynn, @justatouchfey, @pbock, @dksart, @badpupper, @stever82 and @secret-art) so you know a new post has been made. You can post to either or both chains but my V.P. is considerably larger on Steem.


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Player status:

  • P1 has been kidnapped.

  • P2 moves to the cabin doorway and casts 2 fireballs.

    • Worker 1 caught 3 fish.
    • Worker 2 caught 3 fish.
      P2 and 2 worker ate 1 food each and 187 food remain.
    ITEMS FOR SALECOST IN COINS
    6 boards1 coin
    sawmill service2 logs/1 coin
  • P3 has been kidnapped.

  • P4 is paused.

    • Worker 1 (Bob) caught 3 fish.
      P4 and 1 worker each ate 1 food and 36 food remain.
  • P5 has been kidnapped.

  • P6 has been kidnapped.

  • P7 has been kidnapped.

  • P8 has been kidnapped.

  • P9 has been kidnapped.

  • P10 Took a full set of leather armor, moved to the cabin doorway, cast fireball and moved back. Ate 1 food and 162 remian.

  • P11 moves to the cabin doorway, casts fireball, moves across to the other side of the door.

    • Workers 1 - 11 caught 33 fish.
    • Workers 12 and 13 team up to use the 2-man felling saw and cut down 9 trees, send them to the mill and process them into 54 boards.
    • Workers 14 and 15 team up to use the 2-man felling saw and cut down 9 trees, send them to the mill and process them into 54 boards.
    • Workers 16 - 25 mined with a pick-axe and found 16.5 iron ore and 28.5 stone.
      P11 and 25 workers ate 1 food each and 299 food remain.
    ITEMS FOR SALECOST IN COINS
    necklace14 coins
    string1 coin
    stone1 coin
    iron1 coin
    25 nails1 coin
    6 boards1 coin
    blacksmith iron armorsee spreadsheet
    blacksmith iron weaponssee spreadsheet
  • P12 moved into the doorway, cast fireball and moved back.

    • Workers 1 - 11 caught 33 fish.
    • Workers 12 - 17 mined with the pick axe and found 12 iron ore and 15 stone.
    • Workers 18 & 19 cut down 9 trees sharing a felling saw and shipped 54 boards to storage.
    • Workers 20 & 21 cut down 9 trees sharing a felling saw and shipped 54 boards to storage.
      P12 and 21 workers ate 1 food each and 146 food remain.
    ITEMS FOR SALECOST IN COINS
    necklace15 coins
    leather gloves2 coins
    stone1 coin
    60 boards9 coins
    iron ore1 coin
    potions3 coins ea. or 2 for 5 coins
    blacksmith iron armorsee spreadsheet
    blacksmith iron weaponssee spreadsheet

NPCs turn/status:

  • Evil wizard: health=5 armor=0 to-hit=10.
  • Casts 3 fireballs at P2 causing 9 damage.

Dec4.jpg

You may wish to use the template below (copy, paste, edit).

### Player ()
Action 1:
Action 2:
Action 3:


MoreSP.jpg

Don't forget, you can promote your own posts on the #happystream !

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Sort:  

Player 2

Actions 1-2: Cast 2 fireballs.
Action 3: Run to safety behind the doorframe.

Workers: Fishing.

You killed him after the first fireball. Good job!

The wizard has been killed.

P4 walks up to the barrier surrounding the captives and recklessly pokes a finger at the magical aura. He feels like being struck by lightening as the energy moves through his finger and into his body. He is knocked back by the shock. After a few minutes, P4 begins to feel better and waves his hand in the direction of the dead wizard, cursing him and wishing he would burn in hell. To his shock and amazement, a fireball shoots forth from his hand and strikes the body of the wizard.

P4 has learned the 2 fire spells. He now needs to practice a little in order to control which spell he desires to cast.

All participants are awarded 30 coins as a reward for freeing the captives and everyone goes home.
P10 and P4 need to negotiate about what weapons each will keep. I need to know what the outcome is so I can update the spreadsheet.

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