#codingUnmoderated tagAll postsTrending CommunitiesWorldmappinHIVE CN 中文社区SplinterlandsActifitHive FoodPhotography LoversGEMSScrobble.lifeEcencyBlack And WhiteSnapsHive LearnersExplore Communities...#codingTrendingHotNewPayoutsMuteddobro2020 (68)in StemSocial • 15 hours agoAprendiendo a utilizar archivos de cabecera en c++Cuando tengo algún tiempo libre aprovecho a seguir estudiando con c++ que es un lenguaje que ofrece bastantes cosas pero tuve que mudarme de editor de código a visual studio la…hey2d (60)in #coding • 2 days agoCreating Procedural Wood Grain in GLSLLook at the cross section of a tree trunk. You'll notice a series of rings spreading outward from the center. These rings aren't perfectly smooth. They bend. They…hey2d (60)in #coding • 2 days agoAdding Reflections and Highlights to Procedural Water in GLSLThink about standing beside a lake on a sunny day. The water is not one solid color. Bright highlights appear where sunlight hits the waves. Some parts look dark. Others…hey2d (60)in #coding • 2 days agoCreating Procedural Galaxies and Nebulas in GLSLLook at images captured by space telescopes. Galaxies are filled with glowing clouds of gas and dust. Some regions appear bright blue. Others glow purple, pink, or…hey2d (60)in #glsl • 2 days agoCreating Random Values in GLSL: The Building Blocks of Procedural GraphicsLook closely at the world around you. Clouds are never identical. Mountains all have different shapes. Stone, wood, sand, and water all contain tiny imperfections. Nature…hey2d (60)in #coding • 2 days agoCreating Procedural Smoke in GLSLSmoke behaves very differently from fire. Fire is energetic. Smoke drifts slowly. It spreads outward. It fades into the air. Instead of sharp movements, smoke relies on…hey2d (60)in #coding • 2 days agoCreating a Procedural Night Sky and Stars in GLSLWhen you look into the night sky, the stars seem randomly scattered. Some are bright. Some are barely visible. Some appear grouped together while others sit alone.…hey2d (60)in #coding • 2 days agoCreating Procedural Clouds in GLSLLook at the sky on a clear day. Clouds rarely have sharp edges. They slowly grow, merge together, drift across the horizon, and disappear. If you look closely, you'll…hey2d (60)in #coding • 2 days ago Creating Procedural Water in GLSLWater is always moving. Sometimes it forms gentle ripples across a lake. Sometimes it crashes into waves. Sometimes it reflects the sky so clearly that it almost looks like…hey2d (60)in #coding • 2 days ago Understanding Gradient Noise in GLSLValue noise was a huge improvement over random pixels. Instead of abrupt jumps, neighboring values blended together. Even so, every grid cell still had a slight square…hey2d (60)in #coding • 2 days agoCreating a Procedural Marble Texture in GLSLWalk through an old building made from marble and you'll notice something interesting. No two pieces look exactly alike. Every slab contains flowing veins. Some areas are…hey2d (60)in #coding • 3 days agoScaling Shapes in GLSL: Making Procedural Graphics Grow and ShrinkIf you've ever zoomed into a map, resized an image, or watched a button grow when you hover over it, you've seen scaling in action. Scaling is simply changing the size of…hey2d (60)in #coding • 3 days agoCombining Translation, Rotation, and Scaling in GLSLBy themselves, translation, rotation, and scaling are useful. Together, they become incredibly powerful. Almost every animated shader, game effect, motion graphic, or…hey2d (60)in #coding • 4 days agoCreating Procedural Stars in GLSLStars appear everywhere in digital graphics. Game collectibles. Achievement badges. Navigation icons. Holiday decorations. Particle effects. At first glance, a star…hey2d (60)in #coding • 5 days ago Repeating Patterns with `fract()`: Creating Infinite TilesSo far, every gradient we have created stretches across the screen only once. The value starts at 0.0 on one side and slowly reaches 1.0 on the other. That is useful, but…hey2d (60)in #coding • 4 days ago Drawing Regular Polygons in GLSL: Creating Triangles, Hexagons, and MoreIf you're new to the series or would like to catch up on the fundamentals, you can find every previous lesson, along with a summary of what each tutorial covers, here: GLSL…hey2d (60)in #glsl • 4 days agoCreating Procedural Patterns in GLSL: Repeating Shapes Across the ScreenDrawing one shape is useful. Drawing hundreds of shapes automatically is where procedural graphics become truly exciting. Many backgrounds, wallpapers, game textures, and…hey2d (60)in #glsl • 4 days agoDrawing Procedural Rectangles: Building Boxes Without ImagesSo far, almost everything we've created has been based on circles. Circles are useful, but many user interfaces, games, and procedural graphics rely on rectangles. Buttons.…hey2d (60)in #coding • 4 days agoCreating Procedural Stars in GLSLStars appear everywhere in digital graphics. Game collectibles. Achievement badges. Navigation icons. Holiday decorations. Particle effects. At first glance, a star…hey2d (60)in #coding • 4 days agoCreating Rounded Rectangles in GLSLIf you're new to the series or would like to catch up on the fundamentals, you can find every previous lesson, along with a summary of what each tutorial covers, here: GLSL…