#creativecodingUnmoderated tagAll postsTrending CommunitiesWorldmappinHIVE CN 中文社区SplinterlandsActifitPhotography LoversLeoFinanceHive FoodBlack And WhiteHive LearnersBuzzParty Meet Hive!Hive GamingLifestyleExplore Communities...#creativecodingTrendingHotNewPayoutsMutedfemdev (65)in StemSocial • 14 hours agoLearn Creative Coding (#56) - Agent-Based Art: Autonomous CrawlersLearn Creative Coding (#56) - Agent-Based Art: Autonomous Crawlers Ten episodes into the emergent systems arc. Grid automata (ep047-049), free-moving flocks (ep050-051)…femdev (65)in StemSocial • 2 days agoLearn Creative Coding (#55) - L-Systems: Realistic Botanical StructuresLearn Creative Coding (#55) - L-Systems: Realistic Botanical Structures Last episode we built L-systems from scratch. String rewriting, turtle graphics, push/pop branching…femdev (65)in StemSocial • 3 days agoLearn Creative Coding (#54) - L-Systems: Growing Plants with GrammarLearn Creative Coding (#54) - L-Systems: Growing Plants with Grammar Eight episodes into the emergent systems arc. We started with binary automata (ep047), went to Game of…femdev (65)in StemSocial • 4 days agoLearn Creative Coding (#53) - Creative Reaction-DiffusionLearn Creative Coding (#53) - Creative Reaction-Diffusion Last episode we built the Gray-Scott reaction-diffusion model from scratch. Two chemicals, A and B, diffusing at…femdev (65)in StemSocial • 5 days agoLearn Creative Coding (#52) - Reaction-Diffusion: Turing PatternsLearn Creative Coding (#52) - Reaction-Diffusion: Turing Patterns Last two episodes we built flocking simulations -- free-moving agents with separation, alignment, and…femdev (65)in StemSocial • 6 days agoLearn Creative Coding (#51) - Advanced Flocking: Predators, Obstacles, and FormationsLearn Creative Coding (#51) - Advanced Flocking: Predators, Obstacles, and Formations Last episode we built a flocking simulation from scratch. Three rules -- separation…femdev (65)in StemSocial • 7 days agoLearn Creative Coding (#50) - Boids: Flocking SimulationLearn Creative Coding (#50) - Boids: Flocking Simulation Four episodes into the emergent systems arc and we've gone from 1D rows of bits (episode 47) to 2D Game of Life…