Splinterlands 🐉| BattleMage Secrets - Healed OUT! [EN/PT]

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Hey Splinterlands player! Do you like using a healer on your team? Maybe when you play Earth you use a Goblin Psychic or when you go with the Water element, choose a Merdaali Guardian, well it doesn't matter much. This is because the Battle Mage Secrets rule of the week is Healed Out, which makes it difficult to assemble the composition of teams that focus on protecting the tank with their healer.

Come and discover in this post some tips and strategies that you can use in the play2earn Splinterlands game on how to assemble your team in this scenario where the use of healers is limited. Also, if you enjoy card games, I invite you to see how the mirror match between Kelyas, two water element summoners, went.

I'll be much appreaciated if you Upvote, Reblogs or give any Tips ( PIZZA 🍕, PGM 🎮, LOLZ 😆, ALIVE ❤️, etc ). Thanks and have good reading! 🍀


[ENGLISH VERSION]



📌 RULES // MATCH 📌

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Ruleset| In this week's Ruleset, called Healed Out, it means that any monster or summoner with healing abilities such as Heal, Tank Heal or Triage, all of them are out of the game and cannot be chosen to make up the team in the match. This means that skills like Sneak or Snipe can be put to good use, as there will be no Triage to heal Back Line monsters. Still, making a team to focus on Tank can be a good idea, as there will be no way for the opponent to heal him. However, there are still strategies to keep a tank alive, such as Shield Repair, in games that can only use melees.


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Match Rules| Now let's talk a little about the rules of the match. Overall, this match allowed the use of high mana monsters such as Diemonshark and Flying Squid, after all the mana cap was 41, making the battle intense. In addition to the Skill of the Week, there was the knockout, which was not used by any team as there were no monsters with Stun.

Now a point that drastically changed the battle was the presence of the Lost Magic ruleset, which reduces the range of card options for melees, archers and atks since you cannot use mages.


⚔️ ABOUT THE LINEUP ⚔️

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Ally | Both teams, due to the impossibility of Healer and using mages, were melees and archers. They decided to bet on Kelya as the main summoners due to the +1 Speed and +1 Shield that combined very well with Swamp Spitter, but which was countered by the presence of Noa. Furthermore, both were into the idea of maximizing speed. On my side I went with Kelya +1, Supply Runner +1 and in addition I used Flying Squid to give a blind.

Enemy | The Enemy was from Kelya +1 speed, and instead of buffing speed, it was from Creeping Ooze giving -1 Speed, which was nullified by +1 from the Supply Runner. Furthermore, in this speed battle he comes out victorious, because the opponents were all Blind.


👊 HOW WAS THE BATTLE? 👊

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ROUND 0 / 1

Round of Buffs and Debuffs starts with the teams buffing and nerfing themselves with the speeds of their monsters, Swamp's strategy was nerfed by Noa on both teams. While on my side I had an advantage in archery damage, the opponent had an advantage in melee damage due to the legendary Kulu MasterMind card that I don't have, which buffed Noa the Just by +3 atk.



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ROUND 1

The final result of Round 1 after both teams attacked each other was the defeat of the enemy Noa the Just, which meant that all my monsters had their shields guaranteed by Kelya again. This allowed Swamp Spitter to return the shield with its repair. This already guarantees a big advantage in the match because my tank is still alive and strong.



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ROUND 2 - FINAL

In Round 2, due to Diemonshark's insane speed of 8 along with FlyingSquid's Blind debuff, opponents started to make a lot of mistakes. On the other hand, my monsters, which had the same speed level as the opponent, landed all their hits, which resulted in Kulu being defeated and then DeepLurker.

With the defeat of Deeplurker, their tank was the Swamp Spitter, which as it is known loses the ability to attack when it reaches first position because it is an archer. This means they only have 1 archer, meaning it's impossible to defeat my team in these conditions.



🤔 CONCLUSION 🤔

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The strategy of using Shield Repair combined with the use of Kelya, which grants +1 Shield to all allies, was very well thought out by both teams. After all, as all monsters have Shield, Swamp Spitter will be able to repair them without any problems until the end of the game. With that in mind, both teams also used Noa the Just, which through its Rust ability reduces the armor of all units, which partially reduces the effect of the Shield Repair ability.

In general, both teams were very strong, but the difference in level between them was notable, after all, I had a lvl 5 Kelya, while the opponent used a lvl 3 Kelya, which limited the level of his monsters. Another problem for the opponent was choosing a tank with little resistance, Noa in the first position was defeated quickly which caused my shield to return and my tank remained firm in the first position with an extremely high speed of 8.


Battle Link👈




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Eae jogador de Splinterlands! Você gosta de usar no seu time um healer? Talvez quando joga de Earth você use um Goblin Psychic ou quando vai com o elemento Water, escolha uma Merdaali Guardian, bom isso não importa muito. Isso porque a regra de semana do Battle Mage Secrets é a Healed Out, que dificulta a montagem da composição dos times que focam na proteção do tank com o seu healer.

Venha descobrir nesse post algumas dicas e estratégias, que você pode usar no jogo play2earn Splinterlands socbre como montar o seu time nesse cenário em que o uso de healer é limitado. Ainda, se você curte jogos de carta, te convido a ver como foi a partida espelho entre Kelyas, dois summoners do elemento água.

Fico agradecido se você upder dar um Upvote, Reblogs ou algum Tips ( PIZZA 🍕, PGM 🎮, LOLZ 😆, ALIVE ❤️, etc ). Obrigado e boa leitura! 🍀


[VERSÃO PORTUGUÊS]



📌 REGRAS // PARTIDA 📌

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Ruleset| Na Ruleset desta semana, chamada Healed Out, significa que todo monstro ou invocador com habilidades de cura como Heal, Tank Heal ou Triage, todos eles estão fora do jogo e não podem ser escolhidos para compor o time na partida. Isso significa que habilidades como Sneak ou Snipe podem ser bem utilizadas, já que não haverá uma Triage para curar os monstros da Back Line. Ainda, fazer um time para focar no Tank pode ser uma boa ideia, já que não haverá forma do oponente o curar. Entretanto, ainda existem estratégias para manter um tank vivo como o Shield Repair, em partidas que só possam usar melees.


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Match Rules| Agora vamos falar um pouco sobre as regras da partida. No geral, essa partida permitiu o uso de monstros de alta quantidade de mana como o Diemonshark e o Flying Squid, afinal o mana cap era de 41, deixando a batalha intensa. Além da habilidade da Semana, teve o knockout, que não foi usado por nenhum time já que não havia monstros com Stun.

Agora um ponto que mudou drasticamente a batalha foi a presença da ruleset Lost Magic, que reduz o leque de opções de cartas para melees, arqueiros e no atks já que não poderá usar magos.


⚔️ SOBRE A LINEUP ⚔️

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Aliado | Ambos os times, por conta da impossibilidade de Healer e de usar magos, foram de melees e arqueiros. Resolveram apostar na Kelya como summoners principal por conta do +1 de Speed e +1 de Shield que combou muito bem com o Swamp Spitter, mas que foi counterado pela presença do Noa. Além disso, ambos foram na ideia de maximizar a speed. Do meu lado fui de Kelya +1, Supply Runner +1 e além disso usei o Flying Squid para dar um Blind.

Inimigo | Já o Inimigo foi de Kelya +1 de speed, e ao em vez de buffar a speed, foi de Creeping Ooze dando -1 de Speed, que foi anulado pelo +1 do Supply Runner. Além disso, nessa batalha de speed sai na vitória, porque os oponentes ficaram todos com Blind.


👊 COMO FOI A BATALHA? 👊

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ROUND 0 / 1

Round dos Buffs e Debuff começa com os times se buffando e nerfando com as speeds dos seus monstros, estratégia do Swamp foi nerfada pelo Noa de ambos os times. Enquanto do meu lado eu tinha uma vantagem no dano de arqueria o oponente tinha vantagem com o dano melee por conta da usa carta lendária Kulu MasterMind que eu não tenho, que buffou o Noa the Just em +3 de atk.



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ROUND 1

Resultado final do Round 1 após ambos os times se atacarem foi a derrota do Noa the Just inimigo, que fez com que todos os meus monstros voltassem a ter os seus shields garantidos pela Kelya. Isso possibilitou o Swamp Spitter retornar o shield com o seu repair. Isso já garante uma grande vantagem na partida porque o meu tank continua vivo e forte.



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ROUND 2 - FINAL

No Round 2, por conta da speed insana de 8 do Diemonshark junto do debuff de Blind do FlyingSquid, os oponentes começaram a errar bastante. Por outro lado os meus monstros que estavam com o mesmo nível de speed do oponente, acertaram todos os hits, o que fez com o que o Kulu fosse derrotado e em seguida o DeepLurker.

Com a derrota do Deeplurker o tank deles foi o swamp Spitter, que como é conhecido perde a capacidade de atacar quando chega na primeira posição por ser arqueiro. Isso faz com que eles só tenham 1 arqueiro, ou seja, impossível derrotar o meu time nessas condições.



🤔 CONCLUSÃO 🤔

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A estratégia de se usar Shield Repair aliada ao uso da Kelya que garente +1 de Shield à todos os aliados foi muito bem pensada por ambos os times. Afinal de contas, como todos os monstros estão com Shield o Swamp Spitter poderá repará-los sem problemas até o fim da partida. Pensando nisso, ambos os times também usaram o Noa the Just, que através da sua habilidade Rust reduz a armadura de todas as unidades, o que reduz em partes o efeito ha habilidade Shield Repair.

No geral ambos os times foram bem fortes, mas a diferença de lvl entre eles era notóral, afinal eu tinha uma Kelya lvl 5, enquanto o oponente usou uma Kelya de lvl 3 o que limitou o nível dos monstros dele. Um outro problema do oponente foi ter escolhido um tank pouco resistência, o Noa na primeira posição foi derrotado rapidamente o que fez com que o meu shield voltasse e meu tank continuou firme na primeira posição com uma speed extremamente alta de 8.


Link da Batalha👈


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