Golem Overlord Dev Updates: Enhanced Performance, New User Experience improved, Balance Changes, and DappRadar's listing approved!

in #golemoverlordlast year (edited)

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We're excited to share the latest updates for Golem Overlord after @yuexn took the weekend off and sobered up on Monday. Despite the short break, we've made numerous improvements, fixes, and balancing changes to ensure your gameplay experience remains enjoyable and engaging!

Performance Updates

  • A myriad of performance changes with all the new users
  • Leaderboard should load way faster now
  • Other leaderboard fixes and general refactoring to take a little load off of the database
  • XP Calculation at the beginning of the hour should not slow the game down as much as before
  • Increased caching interval, so claimable should be sorted correctly now

Fixes

  • Fixed XP idle bug
  • Fixed battles
  • Changed the way reputation and XP are stored
  • Claim unlock payment now checks for your current balance
  • A few UX changes for smoother gameplay

Balance

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  • Level skill multipliers get 50% diminishing return every 10 levels
  • The scavenge rate multiplier from being above the average is now capped at 300%
  • Own protection now gets removed on attack

Guilds

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  • Added a guild short description
  • Buying a workbench now alerts the user if the guild already has max seats

New User Experience 1.0

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  • Fortification will be shown in red/orange if it's below 3/5 (Also added a switch in Settings to ignore the warning)
  • New players now get a big bonus at account creation, which gets weaker with every claim cycle OR when they level that skill
  • Longer protection after attacks for new players

Other Updates

We hope these updates make your experience with Golem Overlord even more enjoyable. As always, we appreciate your support and are eager to hear your feedback. Let's continue to build our Golem armies and conquer the leaderboard!

Happy Golemancing!

Ps.: Coding the next event right now 👀!

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Super work everyone!

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