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RE: Healing Gloves and Capture Device & Ammo reveal!

In the games that I am interested in, I am generally much more focused on the assets that can be used in the game-play, so I like to see previews on the NFTs and the gameplay mechanisms that they will have in the game. The graphics part is very nice and this will be an added value in the game and also an attraction for new players.
My interest in Holozing leads me to be curious and ask questions and so:
Will all items be tradable?
Will starter packs have NFTs that will not be found in subsequent sales?
Is there an approximate date for the sale of starter packs?
Thank you and good work, I look forward to purchasing the starter packs.
@tipu curate

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I wrote a post recently about the starter items where I mention some information about account-bound items and soul-bound items. Basically most items in the starter sale will be tradable at first, if however you choose to use/equip them on a healer, then most of them will become account-bound making them untradable.

For instance, you have a healer and want to gear him up so you equip healing gloves and a capture device to start healing your creatures in battles and to attempt to capture wild ones. Upon equipping them, the game will ask if you are sure because this action will require a keychain transaction and can't be undone later. If you press yes you will send the item to another address where it then sends you a soulbound nft that you won't be able to trade. You still have proof of owning that asset and ownership of it on your hive account, but you simply can't trade it any longer.

The main difference between alpha items and other items in the future players will be able to craft, a majority of them will be soulbound compared to account-bound. The main difference between account-bound and soulbound is that you can use the accountbound item on all healers on your hive account. So the healing gloves and capture device can be equipped on another healer on your account, but if you were to trade that healer off then the item will be removed from the healer and remain on your account. Soulbound items however can only be equipped on a certain healer. We will also work on making soulbound items transferrable with the healer, i.e. if you want to trade a healer with a lot of soulbound items then you should be able to by burning the soulbound items and the buyer receiving them instead on their account after the trade.

The main things that won't be sold anymore in the future will be aesthetics, the alpha pack has a certain theme that many of the items look alike, those won't be sold in future packs but there will be items, most likely with slightly lower odds for similar stats and different looks. Aside from that the starter creatures in alpha will have a much lower droprate in future packs and lower odds for higher rarity compared to alpha. This is done to retain value of those having held unopened packs over time and to make opening older packs entertaining with a higher chance of alpha starter creatures with higher stats.

We were aiming for the sale on the end of the month but it might be slightly delayed, I think it'll be worth it though with the few new additions we are including and the experience of opening "packs".

Thank you very much for the extensive informative response to my questions.
If it will delay the sale of starter packs I am still happy because in this case I have more time to accumulate more liquidity to buy more starter packs :)