3d render of backalley - Multiverse film scene

in OnChainArt11 days ago

Hi artists, today i'm gonna show u my render of a Back Alley from my upcoming animated film.

basically, this is set with the cyberpunk/futuristic theme, and it has been built in Blender 3d.

so, what exactly does it take to craft such a scene? - It isn't a lot to be honest, if you know what you're doing. the key is finding superb blender tools to slash your workflow time(considerably).back-alley-shot.png

The main props of this scene are:

  • a tall enclosed aall with modern bricks, like an apartment complex.
  • a Fire Escape stairs, leading to the top floors, originally this is uniquely designed for just one WINdow on the top floor. can you spot it? xd
  • a Scifi structural 3d metallic window. you can't get a closeup view of it because of my camera angle but, i can show it closely next (bt will it reveal the innermost room secrets?)
  • oh yeah, quite visible, ACs units, lighted windows, dim windows, store fronts.
  • let's not forget the dumpstars and trash lying around, with ofc the neon light signs.
And Voila.... Check it Out Below!!

back-alley-shot.png

Concept:

it's a pretty perfect scene, which can still be improved (to be more realistic), now i can give the realism as 6/10. Why? - You feel as if you're in a magical miniature world, don't you think so??

now, it ISN't meant to give the feeling of miniature, so maybe i've more work to do, but magical then yes. i think i could solve the problem by changing the camera properties during the main animation rendering, AND scaling the world ofcourse. we shall see!

this world is meant to depict a Mid-Income slightly rough(like street) area but still cozy working families i guess, it's set in a time like 20 years from now, what are ur thoughts then, does it match the concept?

A little Editing + Behind the Scenes for You!

maybe u didn't catch me (if u dnt know much abt 3d), bt I've edited the image render above, the original image has the natural lighting of the world, the neon effects are more down-toned and it doesn't got as much contrast xd.

So THIS IS IT!

new-1.png

gosh, i can't lie but i prefer the edited version, it's much more badass and less cute. sadly, i will have to render with the normal view when my animation is ready BUT if i wanted to ramp it up, guess what i have to do?

...

well, i gotta set my mind on x5 render time for each frames, plus i gotta add more lighting techniques(and learn them first), i gotta make the world more complex(not individual lighting)to get the contrast that affects darker areas etc.

regardless of my choice, my animation is still gotta be good-looking because this is one of my best scenes so far!

enjoy some eye-pleasing behind-the-scenes

birdseye view

bts-1.png

solid view

bts-2.png

wireframe view

bts-3.png


and with that i end this insightful post about 3d backalley render and my animated film... see you soon!

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It's a good job, it reminds me a lot of the video game Deus Ex Revolución, the areas between the buildings in the first part of the game.