Contemplando el futuro, Escena creada en Blender / Contemplating the future, Scene created in Blender

in Alien Art Hive2 years ago


futurista.png

Hola a todos hoy quiero compartir con ustedes estos diseños que hice en blender que es el programa que estoy aprendiendo a utilizar, en verdad que esta nueva etapa me tiene emocionado, poder aprender a hacer este tipo de diseños. Al aprender mas espero poder compartir ese conocimiento con mas personas eh hecho el diseño de futurista como yo le llamo en mi stream en vimm.tv a continuacion les dejo el diseño terminado y capturas a grandes rasgos de las fases que relice para hacer la escena espero les guste.

Hello everyone today I want to share with you these designs that I made in blender which is the program I'm learning to use, in truth that this new stage has me excited, to learn to make this kind of designs. By learning more I hope to share that knowledge with more people I made the futuristic design as I call it in my stream on vimm.tv below I leave you the finished design and screenshots of the phases that relice to make the scene I hope you like it.


pokemon_lideres.png


vista1.png


vista de rayos x.png

Esta es la primera parte la vista de objetos, en esta escena utilice un cubo rotandolo para formar un rombo y borrando sus caras de enfrente y atras y escalandolo para hacerlo mas delgado y copiandolo 3 veces, tambien utilice un circulo para crear un aro de luz, un plano para hacer la superficie y una ico esfera para crear las piedras brillantes del suelo

This is the first part of the object view, in this scene I used a cube rotating it to form a rhombus and erasing its front and back faces and scaling it to make it thinner and copying it 3 times, I also used a circle to create a ring of light, a plane to make the surface and an ico sphere to create the shiny stones on the floor.


pokemon_lideres.png


vista shading.png


nodos.png

En esta siguiente parte te muestro la vista de shading y los nodos que utilice fueron un noise texture, un color ramp, un bump y el de color base la combinacion de estos nos ayuda poder crear la sensacion visual de estar sobre un terreno rocoso o tierra espacial con la mezcla de tonos de negro y blanco otorgando partes rugosas y partes lisas a nuestro plano tambien utilice lamparas de punto, de area y una de cono sobre el personaje y en el aro del fondo utilice un nodo de emision para poder reflejar luz asi mismo utilice el mismo nodo para la ico esfera para crear las piedras brillantes en el suelo

In this next part I show you the shading view and the nodes I used were a noise texture, a color ramp, a bump and the base color node. The combination of these help us to create the visual sensation of being on a rocky terrain or space land with the mix of black and white tones giving rough and smooth parts to our plane also use point lamps, area lamps and a cone lamp on the character and in the background ring I used an emission node to reflect light and I used the same node for the ico sphere to create the glowing stones on the ground.


pokemon_lideres.png


vista de render.png

En esta imagen te muestro una vista alejada lateral de como se ve el resultado de la escena en vista de render la esfera brillante que parece sol es la ico esfera con el nodo de emision y la cual esta siendo utilizada para crear las piedras brillantes del suelo utilizando la herramienta particulas, esta herramienta lo que nos ayuda es a conseguir una clonacion de la ico esfera sobre nuestro suelo con las opciones que nos brinda de poder manejar los valores que mejor se ajusten a lo que necesitamos como lo son el poder posicionar de manera aleatorea las ico esferas clonadas en este caso y tambien elegir la cantidad de copias que se haran y se dispersaran sobre todo el suelo de manera aleatoria pero tambien uniforme sin salirse del plano seleccionado. Tambien podemos ver claramente la cantidad de luces o lamparas que utilice para conseguir a mi gusto el mejor resultado de iluminacion, basandome en colores que eh visto son comunes al representar escenas del espacio como lo son el color morado, el naranja y el azul con tonos calidos o obscuros.

In this image I show you a side view of how the result of the scene looks in render view, the shiny sphere that looks like the sun is the ico sphere with the emission node and which is being used to create the shiny stones on the ground Using the particles tool, what this tool helps us with is to achieve a cloning of the icon sphere on our ground with the options it offers us to be able to manage the values ​​that best fit what we need, such as being able to position Randomize the cloned spheres in this case and also choose the number of copies that will be made and dispersed over the entire floor in a random but also uniform manner without leaving the selected plane. We can also clearly see the number of lights or lamps that I use to achieve the best lighting result, based on colors that I have seen are common when representing scenes of space such as purple, orange and blue with shades warm or dark.


pokemon_lideres.png


bista completa.png

Para finalizar te dejo esta imagen para que puedas ver la escena tando de abajo como de arriba como podemos ver los mini clones de la ico esfera estan por todo el plano si lo vemos desde abajo pero en la vista de arriba o de camara no se veran todas sino que se veran disperzas esta parte de abajo no se vera nunca debido a que nuestra camara no la enfocara pero la muestro para que vean como nustro rombo traspasa el plano y nos ahorramos hacer cortes y mas proceso de edicion y podemos ver mejor la colocacion de las dos luces de punto colocadas frente a nuestro rombo para lograr un efecto de reflejo sobre el rombo y de iluminacion hacia dentro del mismo de igual manera seguimos viendo la luz de cono que esta posicionada justo sobre el personaje para lograr su iluminacion y darle mas protagonismo, de igual forma vemos la ico esfera que brilla como el sol, eso es todo el proceso que realice al principio parece complicado pero al aprender y practicar los pasos y las herramientas solo nos tomara el tiempo que nuestra imaginacion necesite para plasmar nuestra idea y el tiempo que nos tome darle los acabados que deseamos, espero les guste y haberme podido explicar de una buena manera en proximos dias les compartire mas escenas que vaya creando, que esten muy bien gracias por su tiempo de leer y ver mi post.

To finish I leave you this image so that you can see the scene both from below and from above as we can see the mini clones of the ico sphere are all over the plane if we see it from below but in the view from above or from the camera they will not be seen all but they will be seen scattered this lower part will never be seen because our camera will not focus on it but I show it so that you can see how our rhombus crosses the plane and we save ourselves from making cuts and more editing process and we can see the placement better of the two point lights placed in front of our rhombus to achieve a reflection effect on the rhombus and lighting inside it, in the same way we continue to see the cone light that is positioned right on the character to achieve its lighting and give it more protagonism, in the same way we see the ico sphere that shines like the sun, that is the whole process that I carried out at first seems complicated but when learning and practicing the steps and tools it only took us For the time that our imagination needs to capture our idea and the time that it takes us to give it the finishes we want, I hope you like it and have been able to explain myself in a good way in the next few days I will share more scenes that I create, that you are very well thanks for your time reading and viewing my post.
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This is a very complex drawing!! I like it!! It’s strange in a good way!

Hi thanks for your comment, yes it looks a complex drawing but more is the time to make the details I'm glad you like it.

This turned out really nice! I find that the 3D development in Blender has come a long way. Great job.

Hello, thank you, yes, since I discovered the 3D world with blender, I have been able to see what has been around for a long time and is constantly being updated with more and better tools.

Really dope creation bro! I mess with the colors and overall vibe a lot!

Thanks for the follow a few minutes ago. Definitely like your style and will be sticking around to check out more of your work in the future. Also looks like we both are Pokémon fans. My belly tattoo says it all. #Legendary

0AB1131B-AEBB-4040-94D2-6F2B99EE28CC.jpeg

Hi yes i'm fan of Pokémon I Love it 😍❤️,your tattoo looks amazing bro the Best Legendary pokemons to me, and thanks for Your follow and your commemt about My work I reallly apreciate and I Will continue learning and posting My work and will be checking your post too

I agree that these are the 3 best Pokémon, that’s why I had to get them tattooed.
I’m happy you found me. Look forward to connecting again soon.

Of course, it was a pleasure to have met you and I am sure we will keep in touch.untitled.gif

phew - alot of work! really nice

Thanks Friend you have amazing works too