Warhammer 40k - Unit Review Library 46 - Black Templars, Marshal

in Tabletop / DND24 days ago


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Hello everyone! Zak Ludick here from Cape Town, South Africa and this is a Warhammer 40k - The Great Unit Review Wheel! post!

However, on the 26th one, I have decided that it is big enough to call this series a Library!

What is it all about? It is not there to just give a stat. It is there to give MY review of the unit!

In this series, I will review one unit at a time, picking them randomly.

So let me spin the wheel again and see what I get:

Black Templars, Marshal

10th Edition Index

Black Templar Marshals basically hold the same rank and authority as a Space Marine Captain from other Chapters and in the game they are almost the same. They have less weapon options and the units they can lead are different.

Let's see their stats.

Stats

Movement 6"
Toughness 4
Save 3+/4++(armor/invul/Feel No Pain)
Wounds 5
Ld 6+
OC 1

Weapons

Ranged:
Plasma pistol or Combi-Weapon

Plasma Pistol must choose one of two firing options:
Plasma pistol — standard
12" range, 1 Attack, Hitting on 2+, Strength 7, Ap-2, Damage 1
Pistol

🠶 Plasma pistol — supercharge
12" range, 1 Attack, Hitting on 2+, Strength 8, Ap-3, Damage 2
Hazardous Pistol

Or they can take the Combi Weapon

24" range, 1 Attack, Hitting on 3+, Strength 4, Ap 0, Damage 1
Rapid Fire 1 (an extra Attack at 12"), Anti-Infantry 4+ (Always Crit-Wounds Infantry on 4+) and Devastating Wounds which means 6+ to ignore armor and invuls, 4+ of Infantry.

Melee:
Master-crafted power weapon
6 Attacks, Hitting on 2+, Strength 5, Ap -2 and 2 Damage each.
Not bad!

Abilities

Finest Hour
Once per game in the Fight Phase you choose to use this ability. Add 3 Attacks to melee attacks and melee weapons have Devastating Wounds!

So A fantastical 9 attacks that turn!

Rites of Battle
Once per turn, a unit from your army can use this ability to use a Stratagem at 0 CP. They can only use this on Battle Tactics.

Also a really useful skill, used in the right context it gives you additional CP!

All in all this is a solid army choice. Nothing too fancy but he can be Devastatingly effective in the right place!

Thank you for reading!

Warhammer Review Library

Alphabetical List

FactionUnitReview Number
Adeptus CustodesProsecutors#1
Adeptus CustodesTrajann Valoris#40
Adeptus MechanicusArchaeopter Fusilave#13
Adeptus MechanicusArchaeopter Stratoraptor#14
Adeptus MechanicusArchaeopter Transvector#15
Black TemplarsHigh Marshall Helbrecht#38
Blood AngelsBaal Predator#2
Blood AngelsLemartes#32
Chaos DaemonsDaemonettes#29
Chaos KnightsWar Dog Brigands#30
Chaos KnightsWar Dog Executioners#31
Chaos Space MarinesHaarken Worldclaimer#41
Chaos Space MarinesKhorne Lord of Skulls#37
Dark AngelsAsmodai#16
Dark AngelsAzrael#17
Dark AngelsBelial#4
Dark AngelsDeathwing Knights#20
Death GuardBiologus Putrifier#5
Death GuardBlightlord Terminators#10
Death GuardChaos Lord#36
Death GuardTallyman#39
DrukhariGrotesques#45
DrukhariHaemonculus#8
DrukhariRaider#35
DrukhariScourges#7
Genestealer CultsReductus Saboteur#33
Grey KnightsBrother Captain#25
Imperial AgentsCallidus Assassin#9
Imperial AgentsVigilant Squad#26
Imperial KnightsArmiger Helverin#22
Imperial KnightsArmiger Warglaive#43
Leages of VotannBrôkhyr Iron-master#27
Leages of VotannSagitaur#3
Leages of VotannÛthar the Destined#44
NecronsObelisk#11
OrksBattlewagon#34
OrksHunta Rig#28
Space MarinesKayvaan Shrike#23
Space MarinesMarneus Calgar#42
Space MarinesRazorback#21
T'au EmpireDarkstrider#12
T'au EmpireKroot Carnivore Squad#19
TyranidsBarbgaunts#6
TyranidsScreamer Killer#24
World EatersWorld Eaters Chaos Spawn#18

Thank you for reading!

** Images in this post are from the Warhammer app.

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Cheers!
@zakludick

Hive South Africa