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RE: Redesigning the Hive frontend wallets // From confusing noise😤 to clarity 😎

in #hive27 days ago

I remember that Hive was so confusing to understand at first that I only started using it to improve my earnings in Splinterlands after reading a post about earning votes. Since then I've been participating in some parts of the Hive ecosystem, as well as trying to publish something every week. I believe that what is missing is simplicity and being straight to the point, people who have little interest in understanding how Hive Power can increase their power of governance, witnesses, proposals and anything related to Hive, but for first contact they just need to understand that: You can earn something here, either by commenting, interacting or sharing your best posts.

What am I saying?

That it's necessary to have a front-end with just what would be interesting for those who want to know the first step towards earning something on Hive. When you play a game, you don't want to know how it was programmed, how it's performing that function, you just want to do it.

You need something simple, just posts and something about your winnings, like the Payout page on PeakD, and then if the person is interested in how to Convert this reward to their pocket You can integrate a small guide on a separate page, like the end of the Wallet.

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I run Vibes. The music community on Hive. I am considering doing a frontend of my own if we continue growing at this pace. I have some mock ups already.
Beyond the wallet redesign to simplify things as I did here what id do is strip 90% of current functionality from our general blogging platforms.

The philosophy of restricting content forms instead of offering absolute freedom is the philosophy I agree with.
Users dont generally need access to everything otherwise you split their attention and introduce confusion.

If content attention is the key for users they will go where attention is at its highest level, ignoring the rest. If earning money is the key they will go where they can earn the most.
Users will generally min-max when everything is equal. If the UX on the other hand is weak with 1 option, even if the earning or attention potential is the highest with that option, the option with better UX will steal a large part of its user base.

I am considering doing a frontend of my own if we continue growing at this pace.

Definitely do this. It will be a real practical case study to prove what work and further refine things. It is easy to ignore ideas. It is hard to ignore real results.

You should take a look at Koinos. They explained their version of RC as Mana. Suddenly you don't have to explain much to anyone who has been a gamer. They already have a video game analogy in their heads.