So Immature

in #nism3 months ago (edited)
Authored by @enginewitty

How Old Are You Anyway?

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It seemed that age wasn't a massive contributing factor in the experimental stage of NISM discovery. At least, not when it came to seeing them go through a metamorphosis and change into something 'new'.

This 'evolution' that was experienced, seemed to happen through time spent with a particular NISM. The more one tried to increase the understanding of a NISM, the 'older' and more refined it became. It appeared as if the bond level of a 'maturing' NISM was also affected by this, this - maturity.

This was more and more apparent in some of the older, more seasoned NISMs. Some of them even took on more humanistic qualities as they matured. Dogs and cats and even plants, were walking alongside their handlers the best they could, often times on two legs! Even the little mushrooms began following around their friends!

It had so many different affects on how a NISM performed and acted, Life Surge Studies still doubts if they have discovered all of them. Even after five years, the list of how they have come to understanding the maturity of a NISM, continues to grow.

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Maturity Explanation found in the LitePapers

This is a leveling system that will allow some NISMs to have babies! Once a NISM reaches a certain level of maturity, they will either be able to breed, flower and fruit or produce spore. Not all NISMs will have this ability, but most of them will have some kind of evolutionary feature to make them stronger. This feature aims to be one of the hardest things to do in the game.

Initial Maturity Classes

Flora
  • Seed – these are brand new flora type NISMs. It will be extremely rare (0.01% chance) that any of these are found in the wild.
  • Sprout – these are young flora type NISMs. It will be possible (32.49% chance) to encounter these in the wild.
  • Sapling – these are the teenagers of the flora type NISMs. This is what 67.2% of the NISMs encountered in the wild will be.
  • Flowering – these are the adults of the flora NISMs and are able to bear fruit for seed given the proper circumstances if you have some. It will be considerably rare (0.3% chance) to find any of these in the wild.
Fauna
  • Egg/Infant – these are brand new fauna type NISMs. It will be extremely rare (0.1% chance) that any of these are found in the wild.
  • Larva/Toddler – these are young fauna type NISMs. It will be possible (22.4% chance) to encounter these in the wild.
  • Pupa/Teen – these are the teenagers of the fauna type NISMs. This is what 67.2% of the NISMs encountered in the wild will be.
  • Adult – these are the adults of the fauna NISMs and are able to reproduce given the proper circumstances. It will be considerably rare (10.3% chance) to find any of these in the wild.
Funga
  • Spore – these are brand new funga type NISMs. You will not find these in the wild as they are so incredibly small, you just won’t be able to find them.
  • Mycelic – these are young funga type NISMs. It will be considerably rare (10.6% chance) to encounter any of these in the wild.
  • Button – these are the teenagers of the funga type NISMs. This is what 69% of the NISMs encountered in the wild will be.
  • Ripe – these are the adults of the funga NISMs and are able to produce spore under certain conditions. It will be possible (20.3% chance) to find these in the wild.

Increase of Maturity Point (MP) Rates

Befriending

  • Ordinary – Each time the player befriends a NISM, this rarity will gain +1 maturity points (MP) to its current maturity level progress.
  • Exceptional – Each time the player befriends a NISM, this rarity will gain +2 maturity points (MP) to its current maturity level progress.
  • Bizarre – Each time the player befriends a NISM, this rarity will gain +3 maturity points (MP) to its current maturity level progress.
  • Extraordinary – Each time the player befriends a NISM, this rarity will gain +4 maturity points (MP) to its current maturity level progress.
  • Anomalous – Any anomalous version of a NISM, gives a +1 bonus to the maturity point gain on top of the rarity rate.

Capturing

  • Ordinary – Each time the player captures a NISM, this rarity will gain +1 maturity points (MP) to its current maturity level progress.
  • Exceptional – Each time the player captures a NISM, this rarity will gain +1 maturity points (MP) to its current maturity level progress.
  • Bizarre – Each time the player captures a NISM, this rarity will gain +1 maturity points (MP) to its current maturity level progress.
  • Extraordinary – Each time the player captures a NISM, this rarity will gain +2 maturity points (MP) to its current maturity level progress.
  • Anomalous – Any anomalous version of a NISM, gives a +1 bonus to the maturity point gain on top of the rarity rate.

Knocking Out

  • Ordinary – No MP (maturity points) are gained from disabling or knocking out a wild NISM.
  • Exceptional – No MP (maturity points) are gained from disabling or knocking out a wild NISM.
  • Bizarre – Each NISM, regardless of how it was acquired, will reset to a maturity level of 0 upon acquisition. Extraordinary – No MP (maturity points) are gained from disabling or knocking out a wild NISM.
  • Anomalous – No MP (maturity points) are gained from disabling or knocking out a wild NISM.

PVP & NPC Battles

  • Ordinary – Whenever a NISM wins a battle (PVP or NPC), they gain +1 to their MP. Nothing is rewarded for a loss.
  • Exceptional – Whenever a NISM wins a battle (PVP or NPC), they gain +1 to their MP. Nothing is rewarded for a loss.
  • Bizarre – Whenever a NISM wins a battle (PVP or NPC), they gain +1 to their MP. Nothing is rewarded for a loss.
  • Extraordinary – Whenever a NISM wins a battle (PVP or NPC), they gain +1 to their MP. Nothing is rewarded for a loss.
  • Anomalous – Anomalous versions give double the MP won per battle.

Bond bolstering

  • None – There is no bonus for MP at this bond level.
  • Frail – There is no bonus for MP at this bond level.
  • Weak – There is no bonus for MP at this bond level.
  • Minor – There is no bonus for MP at this bond level.
  • Stable – This bond level adds +1 to MP gain activities.
  • Major - This bond level adds +1 to MP gain activities.
  • Strong - This bond level adds +2 to MP gain activities.
  • Unbreakable - This bond level adds +3 to MP gain activities.

Maturing

For the 4 different levels of Maturity, each will have a threshold before they can mature to the next level and ‘evolve’. I don’t want to use the word evolve or evolutions in the game, so we’re trying to focus on ‘mature’.

  • Seed/Egg/Infant/Spore – these are brand new baby NISMs, so will start with 0 MP (Maturity Points) and will need 10,000 MP to grow up a little bit.
  • Sprout/Larva/Toddler/Mycelic – these are younglings and will need 25,000 MP to mature to the next level.
  • Sapling/Pupa/Teen/Button – these are the teenagers and young adults that will pretty much rule the NISM collections. To mature to the next level, they will need 100,000 MP.
  • Flowering/Adult/Ripe – these are the true adults in the game and once this is reached, they will be able to reproduce once initially upon reaching this plateau (reproduction ‘credits’ can stack or be saved until proper conditions are met – like having a male/female that are both mature and fertile), and again for every 250,000 MP acquired with the NISM.
  • Note - If a NISM falls below 20% FP, they will gain no MP. Any NISM that is purchased, gifted, or traded for, retains the Maturity level they have at the time.

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Packages Remaining:

  • OptiNISM - 8 - 5000 HBD each
  • Elite - 25 - 2500 HBD each
  • Player's Club - 49 - 1000 HBD each
  • Gamer's Guild - 250 - 500 HBD each
  • NISM Beta Testers - unimited - 100 HBD each
    You can see the full package details here in this post and decide which one is best for your wallet. If you would like to upgrade your package before the Web 2 launch, just chat with us in Discord and we'll work it out. See you on the inside.

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Up Next -

Come one, come all! Step right up for the greatest show on Earth! And, beyond? I once heard a tale about a glass slipper. But the slipper got broken by some evil step sisters. This next story has nothing to do with that. Stay tuned!

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So much detail, my mind is starting to melt! But I'm sure it will be crazy helpful once I'm actually trying to play the game. 💜

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